room: be locked in kk game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hotel room
Weight: 0.83
, house
Weight: 0.69
, locker room
Weight: 0.66
, bedroom
Weight: 0.64
Siblings laundry room
Weight: 0.86
, clean room
Weight: 0.76
, control room
Weight: 0.75

Related properties

Property Similarity
be locked in kk game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.59
Plausible(room, be locked in kk game)
Evidence: 0.66
¬ Salient(room, be locked in kk game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.66
Salient(room, be locked in kk game)
Evidence: 0.60
¬ Typical(room, be locked in kk game)
Evidence: 0.65
¬ Remarkable(room, be locked in kk game)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.59
Plausible(room, be locked in kk game)
Evidence: 0.60
¬ Typical(room, be locked in kk game)