run errand: requires find your car key

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find your car key 1.00
requires car 0.84
requires use car 0.84
requires take your wallet with you 0.81
requires consider take your bicycle 0.80
causes use car 0.79
requires use of vehicle 0.78
be motivated by you be helpful 0.76
requires have your head examine 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.23
¬ Salient(run errand, requires find your car key)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.09
¬ Remarkable(run errand, requires car)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.11
¬ Typical(run errand, requires use of vehicle)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.17
¬ Remarkable(run errand, requires use car)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.04
¬ Remarkable(run errand, requires have your head examine)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.21
¬ Salient(run errand, requires car)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.82
¬ Plausible(run errand, requires car)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.44
¬ Typical(run errand, requires use car)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.22
¬ Remarkable(run errand, requires take your wallet with you)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.39
¬ Typical(run errand, requires take your wallet with you)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.89
¬ Plausible(run errand, requires use car)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.91
¬ Plausible(run errand, requires take your wallet with you)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.19
¬ Salient(run errand, requires have your head examine)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.79
¬ Plausible(run errand, be motivated by you be helpful)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.98
¬ Plausible(run errand, requires use of vehicle)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.86
¬ Plausible(run errand, requires have your head examine)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.48
¬ Typical(run errand, be motivated by you be helpful)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.68
¬ Typical(run errand, requires car)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.60
Typical(run errand, requires find your car key)
Evidence: 0.65
¬ Typical(run errand, requires have your head examine)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.43
¬ Remarkable(run errand, requires use of vehicle)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.42
¬ Salient(run errand, requires take your wallet with you)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.46
¬ Salient(run errand, requires use car)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.32
Remarkable(run errand, requires find your car key)
Evidence: 0.63
¬ Remarkable(run errand, be motivated by you be helpful)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.59
¬ Salient(run errand, be motivated by you be helpful)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.92
¬ Salient(run errand, requires use of vehicle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.23
Salient(run errand, requires find your car key)
Evidence: 0.60
¬ Typical(run errand, requires find your car key)
Evidence: 0.32
¬ Remarkable(run errand, requires find your car key)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(run errand, requires find your car key)
Evidence: 0.60
¬ Typical(run errand, requires find your car key)