run out of steam: causes you would walk slowly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you would walk slowly 1.00
causes something to slow down 0.81
be used to nature way of slow us down 0.80
be motivated by rest after do too much 0.80
requires push yourself too hard 0.78
be motivated by you work too hard 0.77
requires eat well and rest 0.77
be motivated by you do not eat breakfast 0.77
requires let fire go out 0.77
requires get it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.08
¬ Salient(run out of steam, causes you would walk slowly)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.02
¬ Salient(run out of steam, requires eat well and rest)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.03
¬ Salient(run out of steam, be motivated by you do not eat breakfast)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.10
¬ Remarkable(run out of steam, requires eat well and rest)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.10
¬ Remarkable(run out of steam, be motivated by you do not eat breakfast)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.22
¬ Typical(run out of steam, requires get it)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.34
¬ Typical(run out of steam, be used to nature way of slow us down)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.34
¬ Typical(run out of steam, be motivated by rest after do too much)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.25
¬ Typical(run out of steam, requires let fire go out)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.79
¬ Plausible(run out of steam, causes something to slow down)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.40
¬ Typical(run out of steam, causes something to slow down)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.32
¬ Typical(run out of steam, requires push yourself too hard)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.79
¬ Plausible(run out of steam, be motivated by rest after do too much)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.84
¬ Plausible(run out of steam, be used to nature way of slow us down)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.35
¬ Typical(run out of steam, be motivated by you work too hard)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.75
¬ Plausible(run out of steam, be motivated by you work too hard)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.83
¬ Plausible(run out of steam, requires push yourself too hard)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.80
¬ Plausible(run out of steam, be motivated by you do not eat breakfast)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.85
¬ Plausible(run out of steam, requires eat well and rest)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.86
¬ Plausible(run out of steam, requires get it)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.89
¬ Plausible(run out of steam, requires let fire go out)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.53
¬ Typical(run out of steam, requires eat well and rest)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.60
Typical(run out of steam, causes you would walk slowly)
Evidence: 0.63
¬ Typical(run out of steam, be motivated by you do not eat breakfast)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.34
¬ Salient(run out of steam, requires push yourself too hard)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.38
¬ Salient(run out of steam, be motivated by rest after do too much)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.42
¬ Salient(run out of steam, be used to nature way of slow us down)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.44
¬ Salient(run out of steam, requires let fire go out)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.46
¬ Salient(run out of steam, be motivated by you work too hard)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.58
¬ Salient(run out of steam, causes something to slow down)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.56
¬ Salient(run out of steam, requires get it)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.66
¬ Remarkable(run out of steam, causes something to slow down)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.66
¬ Remarkable(run out of steam, be used to nature way of slow us down)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.69
¬ Remarkable(run out of steam, requires let fire go out)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.80
¬ Remarkable(run out of steam, requires push yourself too hard)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.85
¬ Remarkable(run out of steam, be motivated by rest after do too much)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.89
¬ Remarkable(run out of steam, be motivated by you work too hard)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.12
Remarkable(run out of steam, causes you would walk slowly)
Evidence: 0.89
¬ Remarkable(run out of steam, requires get it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.08
Salient(run out of steam, causes you would walk slowly)
Evidence: 0.60
¬ Typical(run out of steam, causes you would walk slowly)
Evidence: 0.12
¬ Remarkable(run out of steam, causes you would walk slowly)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(run out of steam, causes you would walk slowly)
Evidence: 0.60
¬ Typical(run out of steam, causes you would walk slowly)