run: be motivated by get someware quickly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents home run
Weight: 0.65
, race
Weight: 0.65
, accident
Weight: 0.61
, event
Weight: 0.59
Siblings half
Weight: 0.55
, walk
Weight: 0.35
, inning
Weight: 0.33
, grand slam
Weight: 0.33
, marathon
Weight: 0.33

Related properties

Property Similarity
be motivated by get someware quickly 1.00
be motivated by get somewhere quickly 0.93
happen quickly 0.88
requires act quickly 0.87
causes get somewhere more quickly 0.86
be motivated by go fast 0.86
be used to move by foot quickly 0.85
causes you travel quickly 0.85
be motivated by get somewhere fast 0.84
be motivated by get away from something 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.13
Plausible(race, happen quickly)
Evidence: 0.09
¬ Typical(run, be motivated by get someware quickly)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.13
¬ Plausible(race, happen quickly)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(run, be motivated by get someware quickly)
Evidence: 0.62
¬ Remarkable(race, happen quickly)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.13
Plausible(race, happen quickly)
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.73
¬ Plausible(run, be motivated by get someware quickly)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.84
¬ Salient(run, be motivated by get someware quickly)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.04
¬ Typical(run, be motivated by get somewhere quickly)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.96
¬ Remarkable(run, be motivated by get somewhere quickly)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.59
¬ Remarkable(run, requires act quickly)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.95
¬ Remarkable(run, be motivated by go fast)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.85
¬ Remarkable(run, be used to move by foot quickly)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.04
¬ Typical(run, be motivated by get away from something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.90
¬ Remarkable(run, causes you travel quickly)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.07
¬ Typical(run, be motivated by go fast)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.06
¬ Typical(run, causes you travel quickly)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(run, be motivated by get someware quickly)
Evidence: 0.96
¬ Remarkable(run, be motivated by get away from something)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.92
¬ Salient(run, be motivated by get somewhere quickly)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.08
¬ Typical(run, be used to move by foot quickly)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.50
¬ Plausible(run, requires act quickly)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.86
¬ Salient(run, requires act quickly)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.87
¬ Salient(run, be motivated by go fast)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.92
¬ Salient(run, be used to move by foot quickly)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.93
¬ Salient(run, causes you travel quickly)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.92
¬ Salient(run, be motivated by get away from something)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.92
¬ Plausible(run, be motivated by get somewhere quickly)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.81
¬ Plausible(run, be motivated by go fast)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.85
¬ Plausible(run, be used to move by foot quickly)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.90
¬ Plausible(run, causes you travel quickly)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.92
¬ Plausible(run, be motivated by get away from something)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.31
¬ Typical(run, requires act quickly)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(run, be motivated by get someware quickly)
Evidence: 0.09
¬ Typical(run, be motivated by get someware quickly)
Evidence: 0.95
¬ Remarkable(run, be motivated by get someware quickly)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.73
Plausible(run, be motivated by get someware quickly)
Evidence: 0.09
¬ Typical(run, be motivated by get someware quickly)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(run, be motivated by get someware quickly)
Evidence: 0.52
¬ Typical(race, happen quickly)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.09
Typical(run, be motivated by get someware quickly)
Evidence: 0.52
¬ Typical(race, happen quickly)