sailboat: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vessel
Weight: 0.73
, boat
Weight: 0.56
, object
Weight: 0.55
, ship
Weight: 0.54
, thing
Weight: 0.51
Siblings speedboat
Weight: 0.45
, schooner
Weight: 0.38
, tugboat
Weight: 0.37
, kayak
Weight: 0.36
, submarine
Weight: 0.36

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to relax and have some fun 0.86
be fun to visit 0.83
be useless but still enjoyable 0.77
be fun to tip over 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.16
Plausible(boat, be used to fun)
Evidence: 0.62
¬ Typical(sailboat, be fun)
0.30
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.12
Plausible(boat, be fun)
Evidence: 0.62
¬ Typical(sailboat, be fun)
0.29
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.62
¬ Typical(sailboat, be fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.12
¬ Plausible(boat, be fun)
0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.16
¬ Plausible(boat, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.62
¬ Remarkable(boat, be used to fun)
0.34
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.65
¬ Remarkable(boat, be fun)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.67
¬ Remarkable(kayak, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.59
¬ Remarkable(submarine, be fun to visit)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.67
¬ Remarkable(kayak, be fun to tip over)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.12
Plausible(boat, be fun)
Evidence: 0.63
Remarkable(sailboat, be fun)
Evidence: 0.07
¬ Plausible(sailboat, be fun)
0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.16
Plausible(boat, be used to fun)
Evidence: 0.63
Remarkable(sailboat, be fun)
Evidence: 0.07
¬ Plausible(sailboat, be fun)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.63
Remarkable(sailboat, be fun)
Evidence: 0.07
¬ Plausible(sailboat, be fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.67
Remarkable(kayak, be fun)
Evidence: 0.08
¬ Plausible(kayak, be fun)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.59
Remarkable(submarine, be fun to visit)
Evidence: 0.08
¬ Plausible(submarine, be fun to visit)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.67
Remarkable(kayak, be fun to tip over)
Evidence: 0.03
¬ Plausible(kayak, be fun to tip over)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.63
¬ Salient(sailboat, be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.63
Salient(sailboat, be fun)
Evidence: 0.62
¬ Typical(sailboat, be fun)
Evidence: 0.63
¬ Remarkable(sailboat, be fun)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.07
Plausible(sailboat, be fun)
Evidence: 0.62
¬ Typical(sailboat, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.99
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.52
¬ Typical(boat, be used to fun)
0.33
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.57
¬ Typical(boat, be fun)
0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.59
¬ Typical(kayak, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.65
¬ Typical(submarine, be fun to visit)
0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
Evidence: 0.77
¬ Typical(kayak, be fun to tip over)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.62
Typical(sailboat, be fun)
Evidence: 0.52
¬ Typical(boat, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.62
Typical(sailboat, be fun)
Evidence: 0.57
¬ Typical(boat, be fun)
0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.62
Typical(sailboat, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)