saloon: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.61
, room
Weight: 0.52
, country
Weight: 0.49
, structure
Weight: 0.47
, vehicle
Weight: 0.46
Siblings pub
Weight: 0.33
, hotel room
Weight: 0.32
, city hall
Weight: 0.32
, cellar
Weight: 0.32
, nightclub
Weight: 0.32

Related properties

Property Similarity
be used to get drunk 1.00
be used to drink 0.83
be used to drink in 0.83
be used to drink alcohol 0.82
be used to drink with guy 0.81
be used to drink beer 0.79
be used to drink and socialize 0.76
be used to drink and dance 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.73
¬ Remarkable(nightclub, be used to drink)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.73
¬ Remarkable(nightclub, be used to drink and dance)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.84
¬ Remarkable(pub, be used to drink alcohol)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.84
¬ Remarkable(pub, be used to drink with guy)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.85
¬ Remarkable(pub, be used to drink)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.84
¬ Remarkable(pub, be used to drink and socialize)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.70
Remarkable(nightclub, be used to get drunk)
Evidence: 0.07
¬ Plausible(nightclub, be used to get drunk)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.85
Remarkable(pub, be used to drink)
Evidence: 0.26
¬ Plausible(pub, be used to drink)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.84
Remarkable(pub, be used to drink with guy)
Evidence: 0.15
¬ Plausible(pub, be used to drink with guy)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.84
Remarkable(pub, be used to drink alcohol)
Evidence: 0.26
¬ Plausible(pub, be used to drink alcohol)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.73
Remarkable(nightclub, be used to drink)
Evidence: 0.19
¬ Plausible(nightclub, be used to drink)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.73
Remarkable(nightclub, be used to drink and dance)
Evidence: 0.05
¬ Plausible(nightclub, be used to drink and dance)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.84
Remarkable(pub, be used to drink and socialize)
Evidence: 0.22
¬ Plausible(pub, be used to drink and socialize)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.54
¬ Salient(saloon, be used to get drunk)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.57
Typical(saloon, be used to get drunk)
Evidence: 0.28
¬ Typical(saloon, be used to drink)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.57
Typical(saloon, be used to get drunk)
Evidence: 0.38
¬ Typical(saloon, be used to drink in)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.57
Typical(saloon, be used to get drunk)
Evidence: 0.41
¬ Typical(saloon, be used to drink alcohol)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.20
¬ Plausible(saloon, be used to drink alcohol)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.22
¬ Plausible(saloon, be used to drink in)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.20
¬ Plausible(saloon, be used to drink beer)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.57
Typical(saloon, be used to get drunk)
Evidence: 0.45
¬ Typical(saloon, be used to drink beer)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.70
Remarkable(saloon, be used to get drunk)
Evidence: 0.75
¬ Remarkable(saloon, be used to drink alcohol)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.70
Remarkable(saloon, be used to get drunk)
Evidence: 0.76
¬ Remarkable(saloon, be used to drink in)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.70
Remarkable(saloon, be used to get drunk)
Evidence: 0.64
¬ Remarkable(saloon, be used to drink beer)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.54
Salient(saloon, be used to get drunk)
Evidence: 0.42
¬ Salient(saloon, be used to drink beer)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.70
Remarkable(saloon, be used to get drunk)
Evidence: 0.81
¬ Remarkable(saloon, be used to drink)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.54
Salient(saloon, be used to get drunk)
Evidence: 0.57
¬ Salient(saloon, be used to drink in)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.54
Salient(saloon, be used to get drunk)
Evidence: 0.58
¬ Salient(saloon, be used to drink alcohol)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.30
¬ Plausible(saloon, be used to drink)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.54
Salient(saloon, be used to get drunk)
Evidence: 0.71
¬ Salient(saloon, be used to drink)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.54
Salient(saloon, be used to get drunk)
Evidence: 0.57
¬ Typical(saloon, be used to get drunk)
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.08
Plausible(saloon, be used to get drunk)
Evidence: 0.57
¬ Typical(saloon, be used to get drunk)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.30
¬ Typical(pub, be used to drink)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.32
¬ Typical(pub, be used to drink alcohol)
0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.60
¬ Typical(nightclub, be used to get drunk)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.43
¬ Typical(nightclub, be used to drink)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.35
¬ Typical(pub, be used to drink and socialize)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.42
¬ Typical(pub, be used to drink with guy)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(saloon, be used to get drunk)
Evidence: 0.64
¬ Typical(nightclub, be used to drink and dance)