saw: be played by players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.61
, movie
Weight: 0.60
, thing
Weight: 0.57
, horror movie
Weight: 0.56
Siblings table saw
Weight: 0.71
, circular saw
Weight: 0.63
, chain saw
Weight: 0.34
, thought
Weight: 0.33

Related properties

Property Similarity
be played by players 1.00
be played by toxic players 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.59
Plausible(saw, be played by players)
Evidence: 0.54
¬ Salient(saw, be played by players)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.54
Salient(saw, be played by players)
Evidence: 0.24
¬ Salient(saw, be played by toxic players)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.37
Remarkable(saw, be played by players)
Evidence: 0.18
¬ Remarkable(saw, be played by toxic players)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.59
Plausible(saw, be played by players)
Evidence: 0.35
¬ Plausible(saw, be played by toxic players)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.73
Typical(saw, be played by players)
Evidence: 0.61
¬ Typical(saw, be played by toxic players)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.54
Salient(saw, be played by players)
Evidence: 0.73
¬ Typical(saw, be played by players)
Evidence: 0.37
¬ Remarkable(saw, be played by players)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.59
Plausible(saw, be played by players)
Evidence: 0.73
¬ Typical(saw, be played by players)