score home run: be motivated by win one for gipper

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by win one for gipper 1.00
be motivated by your team to win 0.90
be motivated by win game 0.89
be motivated by win point 0.89
be motivated by try to win game 0.89
causes you win game 0.87
be used to help your team win 0.87
causes win 0.87
be used to help your team win game 0.86
causes help your team win game 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.50
¬ Salient(score home run, be motivated by win one for gipper)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.94
¬ Remarkable(score home run, be motivated by your team to win)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.95
¬ Remarkable(score home run, be motivated by win game)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.92
¬ Remarkable(score home run, be motivated by win point)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.95
¬ Remarkable(score home run, be motivated by try to win game)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.08
¬ Typical(score home run, causes you win game)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.11
¬ Typical(score home run, be motivated by try to win game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.08
¬ Typical(score home run, be used to help your team win game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.89
¬ Remarkable(score home run, causes win)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.94
¬ Remarkable(score home run, be used to help your team win)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.96
¬ Remarkable(score home run, causes you win game)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.96
¬ Remarkable(score home run, be used to help your team win game)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.09
¬ Typical(score home run, causes help your team win game)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(score home run, be motivated by win one for gipper)
Evidence: 0.96
¬ Remarkable(score home run, causes help your team win game)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.14
¬ Typical(score home run, be motivated by win game)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.17
¬ Typical(score home run, be motivated by your team to win)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.15
¬ Typical(score home run, be used to help your team win)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.79
¬ Plausible(score home run, be motivated by win point)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.84
¬ Plausible(score home run, be motivated by your team to win)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.72
¬ Plausible(score home run, causes win)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.87
¬ Plausible(score home run, be motivated by win game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.89
¬ Plausible(score home run, be motivated by try to win game)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.25
¬ Typical(score home run, be motivated by win point)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.87
¬ Plausible(score home run, be used to help your team win)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.92
¬ Plausible(score home run, causes you win game)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.92
¬ Plausible(score home run, be used to help your team win game)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.91
¬ Plausible(score home run, causes help your team win game)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.52
¬ Salient(score home run, be motivated by win point)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.54
¬ Salient(score home run, be motivated by your team to win)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.49
¬ Salient(score home run, causes win)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.23
Typical(score home run, be motivated by win one for gipper)
Evidence: 0.33
¬ Typical(score home run, causes win)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.58
¬ Salient(score home run, be motivated by win game)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.60
¬ Salient(score home run, be motivated by try to win game)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.58
¬ Salient(score home run, be used to help your team win)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.61
¬ Salient(score home run, causes help your team win game)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.64
¬ Salient(score home run, be used to help your team win game)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.65
¬ Salient(score home run, causes you win game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.50
Salient(score home run, be motivated by win one for gipper)
Evidence: 0.23
¬ Typical(score home run, be motivated by win one for gipper)
Evidence: 0.93
¬ Remarkable(score home run, be motivated by win one for gipper)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.80
Plausible(score home run, be motivated by win one for gipper)
Evidence: 0.23
¬ Typical(score home run, be motivated by win one for gipper)