scuba dive: be motivated by it be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.55
Siblings swim
Weight: 0.31
, business activity
Weight: 0.31
, gymnastics
Weight: 0.31
, kite
Weight: 0.30
, motor vehicle
Weight: 0.30

Related properties

Property Similarity
be motivated by it be fun 1.00
be used to have fun 0.92
be fun 0.91
be used to fun 0.91
causes you have fun 0.89
be motivated by swim be fun 0.86
be used to have fun in water 0.86
be motivated by it be thrill 0.85
be motivated by you want to cool off 0.84
be used to fly and have fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.36
¬ Remarkable(kite, be used to fly and have fun)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.66
¬ Remarkable(kite, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.74
¬ Remarkable(swim, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.89
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.89
Remarkable(swim, be motivated by it be fun)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.66
Remarkable(kite, be used to fun)
Evidence: 0.13
¬ Plausible(kite, be used to fun)
0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.74
Remarkable(swim, be fun)
Evidence: 0.28
¬ Plausible(swim, be fun)
0.51
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)
0.50
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.36
¬ Plausible(swim, be used to fun)
0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.94
¬ Plausible(swim, be used to have fun in water)
0.49
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.71
Remarkable(swim, be used to have fun)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)
0.43
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.36
Remarkable(kite, be used to fly and have fun)
Evidence: 0.19
¬ Plausible(kite, be used to fly and have fun)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.37
¬ Salient(scuba dive, be motivated by it be fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.07
¬ Plausible(scuba dive, be motivated by it be thrill)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.26
¬ Remarkable(scuba dive, be motivated by it be thrill)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.37
Salient(scuba dive, be motivated by it be fun)
Evidence: 0.23
¬ Salient(scuba dive, be motivated by it be thrill)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.73
Typical(scuba dive, be motivated by it be fun)
Evidence: 0.82
¬ Typical(scuba dive, be motivated by it be thrill)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.37
Salient(scuba dive, be motivated by it be fun)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.31
Similarity weight: 1.00
Evidence: 0.05
Plausible(scuba dive, be motivated by it be fun)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.34
¬ Typical(swim, be used to fun)
0.10
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.40
¬ Typical(swim, be fun)
0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.51
¬ Typical(kite, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.52
¬ Typical(kite, be used to fly and have fun)