security guard: get annoyed with percy

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents security system
Weight: 0.77
, employee
Weight: 0.69
, police officer
Weight: 0.68
, worker
Weight: 0.68
Siblings bouncer
Weight: 0.47
, prison guard
Weight: 0.37
, state police
Weight: 0.35
, police
Weight: 0.35

Related properties

Property Similarity
get annoyed with percy 1.00
is rude 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(security guard, get annoyed with percy)
Evidence: 0.51
¬ Remarkable(bouncer, is rude)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.51
Remarkable(bouncer, is rude)
Evidence: 0.72
¬ Plausible(bouncer, is rude)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.28
¬ Salient(security guard, get annoyed with percy)

Similarity expansion

0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.58
Typical(security guard, get annoyed with percy)
Evidence: 0.82
¬ Typical(security guard, is rude)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.24
Remarkable(security guard, get annoyed with percy)
Evidence: 0.49
¬ Remarkable(security guard, is rude)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.73
¬ Plausible(security guard, is rude)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.28
Salient(security guard, get annoyed with percy)
Evidence: 0.76
¬ Salient(security guard, is rude)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(security guard, get annoyed with percy)
Evidence: 0.58
¬ Typical(security guard, get annoyed with percy)
Evidence: 0.24
¬ Remarkable(security guard, get annoyed with percy)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.58
¬ Typical(security guard, get annoyed with percy)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(security guard, get annoyed with percy)
Evidence: 0.80
¬ Typical(bouncer, is rude)