see movie: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
requires get time 0.86
requires make time 0.83
causes it may be good 0.83
requires find out who be in it 0.80
causes you know what happen in it 0.79
requires know something of what to expect 0.79
be used to something to do on date 0.79
requires find out what be play 0.79
be used to get together with your friend 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.49
¬ Salient(see movie, be used to have good time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.16
¬ Typical(see movie, requires get time)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.06
¬ Typical(see movie, requires know something of what to expect)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.20
¬ Typical(see movie, requires make time)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.57
¬ Plausible(see movie, causes it may be good)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.93
¬ Plausible(see movie, requires get time)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.27
¬ Typical(see movie, causes you know what happen in it)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.67
¬ Remarkable(see movie, causes it may be good)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.70
¬ Remarkable(see movie, requires make time)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.80
¬ Remarkable(see movie, requires get time)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.93
¬ Plausible(see movie, requires make time)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.42
¬ Salient(see movie, causes it may be good)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.80
¬ Plausible(see movie, requires find out who be in it)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.33
¬ Typical(see movie, requires find out what be play)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.84
¬ Plausible(see movie, requires find out what be play)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.86
¬ Plausible(see movie, causes you know what happen in it)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.36
¬ Salient(see movie, be used to get together with your friend)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.80
¬ Plausible(see movie, be used to get together with your friend)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.36
¬ Typical(see movie, requires find out who be in it)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.68
¬ Remarkable(see movie, be used to get together with your friend)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.74
¬ Remarkable(see movie, requires find out what be play)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.99
¬ Plausible(see movie, requires know something of what to expect)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.81
¬ Remarkable(see movie, requires find out who be in it)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.44
¬ Salient(see movie, requires find out what be play)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.81
¬ Remarkable(see movie, requires know something of what to expect)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.72
Remarkable(see movie, be used to have good time)
Evidence: 0.84
¬ Remarkable(see movie, causes you know what happen in it)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.50
¬ Salient(see movie, requires find out who be in it)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.42
¬ Typical(see movie, be used to get together with your friend)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.56
¬ Salient(see movie, causes you know what happen in it)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.75
¬ Salient(see movie, requires get time)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.43
Typical(see movie, be used to have good time)
Evidence: 0.66
¬ Typical(see movie, causes it may be good)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.75
¬ Salient(see movie, requires make time)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.90
¬ Salient(see movie, requires know something of what to expect)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.49
Salient(see movie, be used to have good time)
Evidence: 0.43
¬ Typical(see movie, be used to have good time)
Evidence: 0.72
¬ Remarkable(see movie, be used to have good time)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Plausible(see movie, be used to have good time)
Evidence: 0.43
¬ Typical(see movie, be used to have good time)