see person play game: be motivated by be entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by be entertain 1.00
be used to entertain 0.94
causes entertain 0.92
be motivated by entertainment 0.78
be motivated by they want to have fun 0.78
be motivated by they enjoy play game 0.78
be motivated by something to do 0.77
be motivated by relax 0.76
be motivated by kill time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.69
¬ Salient(see person play game, be motivated by be entertain)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.92
¬ Plausible(see person play game, be used to entertain)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.45
¬ Remarkable(see person play game, be used to entertain)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.85
¬ Plausible(see person play game, causes entertain)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.24
¬ Typical(see person play game, be used to entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.44
¬ Remarkable(see person play game, causes entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.09
¬ Typical(see person play game, be motivated by something to do)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.17
¬ Salient(see person play game, be motivated by kill time)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.72
¬ Salient(see person play game, causes entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.81
¬ Salient(see person play game, be used to entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.19
¬ Remarkable(see person play game, be motivated by kill time)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.36
¬ Typical(see person play game, causes entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.83
¬ Plausible(see person play game, be motivated by entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.68
¬ Plausible(see person play game, be motivated by relax)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.66
¬ Plausible(see person play game, be motivated by kill time)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.96
¬ Plausible(see person play game, be motivated by something to do)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.50
¬ Remarkable(see person play game, be motivated by entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.50
¬ Salient(see person play game, be motivated by relax)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.70
¬ Salient(see person play game, be motivated by entertainment)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.62
¬ Remarkable(see person play game, be motivated by relax)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.38
¬ Typical(see person play game, be motivated by entertainment)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.80
¬ Salient(see person play game, be motivated by something to do)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.90
¬ Remarkable(see person play game, be motivated by something to do)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.66
Remarkable(see person play game, be motivated by be entertain)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.57
¬ Typical(see person play game, be motivated by relax)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.34
Typical(see person play game, be motivated by be entertain)
Evidence: 0.80
¬ Typical(see person play game, be motivated by kill time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.69
Salient(see person play game, be motivated by be entertain)
Evidence: 0.34
¬ Typical(see person play game, be motivated by be entertain)
Evidence: 0.66
¬ Remarkable(see person play game, be motivated by be entertain)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(see person play game, be motivated by be entertain)
Evidence: 0.34
¬ Typical(see person play game, be motivated by be entertain)