see person play game: be motivated by they want to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by they want to have fun 1.00
be used to have fun 0.90
be motivated by something to do 0.90
causes you want to play 0.89
causes you want to play also 0.88
causes want to play too 0.88
be motivated by they enjoy play game 0.88
causes want to play 0.87
be motivated by you pay to see it 0.86
be motivated by they be your friend 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.83
¬ Remarkable(see person play game, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.09
¬ Typical(see person play game, be motivated by something to do)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.90
¬ Remarkable(see person play game, be motivated by something to do)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.91
¬ Remarkable(see person play game, causes you want to play)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.89
¬ Remarkable(see person play game, causes you want to play also)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.85
¬ Remarkable(see person play game, causes want to play too)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.86
¬ Remarkable(see person play game, causes want to play)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.81
¬ Remarkable(see person play game, be motivated by they be your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.12
¬ Typical(see person play game, causes you want to play)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.85
¬ Plausible(see person play game, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.91
Remarkable(see person play game, be motivated by they want to have fun)
Evidence: 0.88
¬ Remarkable(see person play game, be motivated by you pay to see it)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.96
¬ Plausible(see person play game, be motivated by something to do)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.78
¬ Plausible(see person play game, causes want to play too)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.85
¬ Plausible(see person play game, causes you want to play also)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.70
¬ Plausible(see person play game, be motivated by they be your friend)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.94
¬ Plausible(see person play game, causes you want to play)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.87
¬ Plausible(see person play game, causes want to play)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by you pay to see it)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.20
¬ Typical(see person play game, be motivated by you pay to see it)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.44
¬ Salient(see person play game, causes want to play too)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.25
¬ Typical(see person play game, causes you want to play also)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.24
¬ Typical(see person play game, causes want to play)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.48
¬ Salient(see person play game, be motivated by they be your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.58
¬ Salient(see person play game, causes you want to play also)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.63
¬ Salient(see person play game, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.61
¬ Salient(see person play game, causes want to play)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.71
¬ Salient(see person play game, causes you want to play)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.67
¬ Salient(see person play game, be motivated by you pay to see it)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.37
¬ Typical(see person play game, causes want to play too)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.80
¬ Salient(see person play game, be motivated by something to do)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.22
Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.47
¬ Typical(see person play game, be motivated by they be your friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.59
Salient(see person play game, be motivated by they want to have fun)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Plausible(see person play game, be motivated by they want to have fun)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)