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see person play game
:
be used to entertain
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to entertain
1.00
causes entertain
0.96
be motivated by be entertain
0.94
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.92
Plausible(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.81
¬ Salient(
see person play game
,
be used to entertain
)
Similarity expansion
0.76
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.96
Evidence:
0.92
Plausible(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.85
¬ Plausible(
see person play game
,
causes entertain
)
0.75
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.94
Evidence:
0.92
Plausible(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.84
¬ Plausible(
see person play game
,
be motivated by be entertain
)
0.70
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.96
Evidence:
0.81
Salient(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.72
¬ Salient(
see person play game
,
causes entertain
)
0.70
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.94
Evidence:
0.81
Salient(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.69
¬ Salient(
see person play game
,
be motivated by be entertain
)
0.62
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.96
Evidence:
0.45
Remarkable(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.44
¬ Remarkable(
see person play game
,
causes entertain
)
0.60
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.94
Evidence:
0.24
Typical(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.34
¬ Typical(
see person play game
,
be motivated by be entertain
)
0.59
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.96
Evidence:
0.24
Typical(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.36
¬ Typical(
see person play game
,
causes entertain
)
0.51
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.94
Evidence:
0.45
Remarkable(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.66
¬ Remarkable(
see person play game
,
be motivated by be entertain
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.81
Salient(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.24
¬ Typical(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.45
¬ Remarkable(
see person play game
,
be used to entertain
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.92
Plausible(
see person play game
,
be used to entertain
)
⋁
Evidence:
0.24
¬ Typical(
see person play game
,
be used to entertain
)