see person play game: causes sadness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes sadness 1.00
causes excitement 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.48
Plausible(see person play game, causes sadness)
Evidence: 0.16
¬ Salient(see person play game, causes sadness)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Typical(see person play game, causes sadness)
Evidence: 0.54
¬ Typical(see person play game, causes excitement)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.13
Remarkable(see person play game, causes sadness)
Evidence: 0.31
¬ Remarkable(see person play game, causes excitement)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.48
Plausible(see person play game, causes sadness)
Evidence: 0.77
¬ Plausible(see person play game, causes excitement)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.16
Salient(see person play game, causes sadness)
Evidence: 0.51
¬ Salient(see person play game, causes excitement)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.16
Salient(see person play game, causes sadness)
Evidence: 0.97
¬ Typical(see person play game, causes sadness)
Evidence: 0.13
¬ Remarkable(see person play game, causes sadness)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.48
Plausible(see person play game, causes sadness)
Evidence: 0.97
¬ Typical(see person play game, causes sadness)