sega: make bad games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents company
Weight: 0.55
, publisher
Weight: 0.49
, client
Weight: 0.49
, system
Weight: 0.47
, sony
Weight: 0.46
Siblings nintendo
Weight: 0.33
, toshiba
Weight: 0.33
, mitsubishi
Weight: 0.32
, motorola
Weight: 0.32
, philips
Weight: 0.32

Related properties

Property Similarity
make bad games 1.00
make games 0.95
is games 0.90
is video games 0.82
pull games off market 0.82
has quality bad 0.76
make consoles anymore 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.61
Plausible(client, has quality bad)
Evidence: 0.48
¬ Typical(sega, make bad games)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.61
¬ Plausible(client, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.45
¬ Remarkable(client, has quality bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.78
¬ Remarkable(nintendo, make games)
0.10
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.85
¬ Remarkable(nintendo, is games)
0.09
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.29
¬ Remarkable(toshiba, has quality bad)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.61
Plausible(client, has quality bad)
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.27
¬ Plausible(sega, make bad games)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.78
Remarkable(nintendo, make games)
Evidence: 0.45
¬ Plausible(nintendo, make games)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.85
Remarkable(nintendo, is games)
Evidence: 0.35
¬ Plausible(nintendo, is games)
0.35
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.29
Remarkable(toshiba, has quality bad)
Evidence: 0.46
¬ Plausible(toshiba, has quality bad)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.23
¬ Salient(sega, make bad games)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.02
¬ Typical(sega, make games)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.01
¬ Typical(sega, is games)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.17
¬ Plausible(sega, make games)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.06
¬ Typical(sega, is video games)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.16
¬ Plausible(sega, is games)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.04
¬ Plausible(sega, pull games off market)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.05
¬ Salient(sega, pull games off market)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.07
¬ Plausible(sega, is video games)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.06
¬ Remarkable(sega, pull games off market)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.08
¬ Typical(sega, make consoles anymore)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.15
¬ Salient(sega, is video games)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.22
¬ Typical(sega, pull games off market)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.13
¬ Plausible(sega, make consoles anymore)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.43
¬ Salient(sega, make games)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.25
¬ Salient(sega, make consoles anymore)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.42
¬ Salient(sega, is games)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.37
¬ Remarkable(sega, is video games)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.38
¬ Remarkable(sega, has quality bad)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.79
¬ Typical(sega, has quality bad)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.64
¬ Plausible(sega, has quality bad)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.61
¬ Remarkable(sega, make consoles anymore)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.62
¬ Salient(sega, has quality bad)
0.21
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.95
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.96
¬ Remarkable(sega, make games)
0.19
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.90
Evidence: 0.23
Remarkable(sega, make bad games)
Evidence: 0.97
¬ Remarkable(sega, is games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.23
Salient(sega, make bad games)
Evidence: 0.48
¬ Typical(sega, make bad games)
Evidence: 0.23
¬ Remarkable(sega, make bad games)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.27
Plausible(sega, make bad games)
Evidence: 0.48
¬ Typical(sega, make bad games)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.72
¬ Typical(client, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.38
¬ Typical(nintendo, make games)
0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.20
¬ Typical(nintendo, is games)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sega, make bad games)
Evidence: 0.66
¬ Typical(toshiba, has quality bad)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.48
Typical(sega, make bad games)
Evidence: 0.72
¬ Typical(client, has quality bad)