sequence: be important in story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents pattern
Weight: 0.64
, signal
Weight: 0.63
, thing
Weight: 0.60
, game
Weight: 0.60
Siblings terminator
Weight: 0.64
, string
Weight: 0.63
, vector
Weight: 0.59
, polynomial
Weight: 0.54

Related properties

Property Similarity
be important in story 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.88
Plausible(sequence, be important in story)
Evidence: 0.95
¬ Salient(sequence, be important in story)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(sequence, be important in story)
Evidence: 0.89
¬ Typical(sequence, be important in story)
Evidence: 0.71
¬ Remarkable(sequence, be important in story)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(sequence, be important in story)
Evidence: 0.89
¬ Typical(sequence, be important in story)