shield: work in melee combat

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents part
Weight: 0.60
, tv show
Weight: 0.59
, material
Weight: 0.58
, thing
Weight: 0.57
, show
Weight: 0.56
Siblings aluminum foil
Weight: 0.33
, shielding
Weight: 0.32
, plastic wrap
Weight: 0.32
, cover
Weight: 0.32
, heavy metal
Weight: 0.31

Related properties

Property Similarity
work in melee combat 1.00
be passive for melees 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.29
Plausible(shield, work in melee combat)
Evidence: 0.22
¬ Salient(shield, work in melee combat)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.21
Remarkable(shield, work in melee combat)
Evidence: 0.08
¬ Remarkable(shield, be passive for melees)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.22
Salient(shield, work in melee combat)
Evidence: 0.15
¬ Salient(shield, be passive for melees)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.50
Typical(shield, work in melee combat)
Evidence: 0.45
¬ Typical(shield, be passive for melees)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.29
Plausible(shield, work in melee combat)
Evidence: 0.58
¬ Plausible(shield, be passive for melees)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(shield, work in melee combat)
Evidence: 0.50
¬ Typical(shield, work in melee combat)
Evidence: 0.21
¬ Remarkable(shield, work in melee combat)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.29
Plausible(shield, work in melee combat)
Evidence: 0.50
¬ Typical(shield, work in melee combat)