shooting: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attack
Weight: 0.61
, accident
Weight: 0.61
, activity
Weight: 0.58
, tragedy
Weight: 0.57
, police officer
Weight: 0.56
Siblings car accident
Weight: 0.33
, crash
Weight: 0.33
, assault
Weight: 0.33
, plane crash
Weight: 0.33
, vehicular accident
Weight: 0.33

Related properties

Property Similarity
be in video games 1.00
be in game work 0.81
be bandicoot games 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.18
¬ Typical(shooting, be in video games)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.03
Plausible(shooting, be in video games)
Evidence: 0.00
¬ Plausible(attack, be in video games)

Remarkability exclusitivity betweem a parent and a child

0.58
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
Evidence: 0.01
¬ Remarkable(attack, be in video games)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
Evidence: 0.32
¬ Remarkable(crash, be bandicoot games)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.06
Remarkable(shooting, be in video games)
Evidence: 0.03
¬ Plausible(shooting, be in video games)

Remarkability from sibling implausibility

0.18
Rule weight: 0.60
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.03
Plausible(shooting, be in video games)
Evidence: 0.32
Remarkable(crash, be bandicoot games)
Evidence: 0.93
¬ Plausible(crash, be bandicoot games)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(shooting, be in video games)
Evidence: 0.04
¬ Salient(shooting, be in video games)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.18
Typical(shooting, be in video games)
Evidence: 0.08
¬ Typical(shooting, be in game work)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.03
Plausible(shooting, be in video games)
Evidence: 0.29
¬ Plausible(shooting, be in game work)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.04
Salient(shooting, be in video games)
Evidence: 0.57
¬ Salient(shooting, be in game work)
0.07
Rule weight: 0.85
Evidence weight: 0.10
Similarity weight: 0.81
Evidence: 0.06
Remarkable(shooting, be in video games)
Evidence: 0.95
¬ Remarkable(shooting, be in game work)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(shooting, be in video games)
Evidence: 0.18
¬ Typical(shooting, be in video games)
Evidence: 0.06
¬ Remarkable(shooting, be in video games)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.03
Plausible(shooting, be in video games)
Evidence: 0.18
¬ Typical(shooting, be in video games)

Typicality and Rermarkability incompatibility between a parent and a child

0.51
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
Evidence: 0.12
¬ Typical(attack, be in video games)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
Evidence: 0.70
¬ Typical(crash, be bandicoot games)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.18
Typical(shooting, be in video games)
Evidence: 0.12
¬ Typical(attack, be in video games)