shop: be closed in sea of thieves

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings clothing store
Weight: 0.79
, barber shop
Weight: 0.77
, body shop
Weight: 0.73
, hardware store
Weight: 0.70

Related properties

Property Similarity
be closed in sea of thieves 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.42
Plausible(shop, be closed in sea of thieves)
Evidence: 0.08
¬ Salient(shop, be closed in sea of thieves)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.08
Salient(shop, be closed in sea of thieves)
Evidence: 0.34
¬ Typical(shop, be closed in sea of thieves)
Evidence: 0.03
¬ Remarkable(shop, be closed in sea of thieves)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.42
Plausible(shop, be closed in sea of thieves)
Evidence: 0.34
¬ Typical(shop, be closed in sea of thieves)