shop: be motivated by more stuff

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be motivated by more stuff 1.00
be used to play with stuff 0.89
be used to buy stuff 0.87
be motivated by something 0.86
be motivated by you need something 0.85
be motivated by you need new thing 0.83
be motivated by it be nessary 0.83
be motivated by buy something 0.82
be motivated by get thing you dont now have 0.81
be used to get thing you need 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.10
¬ Typical(shop, be motivated by more stuff)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.53
¬ Plausible(store, be used to buy stuff)

Remarkability exclusitivity betweem a parent and a child

0.12
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.87
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.85
¬ Remarkable(store, be used to buy stuff)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.87
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.85
¬ Remarkable(hardware store, be used to buy stuff)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.90
Remarkable(shop, be motivated by more stuff)
Evidence: 0.81
¬ Plausible(shop, be motivated by more stuff)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.85
Remarkable(hardware store, be used to buy stuff)
Evidence: 0.68
¬ Plausible(hardware store, be used to buy stuff)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.89
¬ Salient(shop, be motivated by more stuff)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.10
Typical(shop, be motivated by more stuff)
Evidence: 0.03
¬ Typical(shop, be motivated by buy something)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.10
Typical(shop, be motivated by more stuff)
Evidence: 0.08
¬ Typical(shop, be motivated by something)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.10
Typical(shop, be motivated by more stuff)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(shop, be motivated by more stuff)
Evidence: 0.88
¬ Remarkable(shop, be motivated by something)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.89
Salient(shop, be motivated by more stuff)
Evidence: 0.93
¬ Salient(shop, be motivated by something)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.10
Typical(shop, be motivated by more stuff)
Evidence: 0.06
¬ Typical(shop, be motivated by get thing you dont now have)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.90
Remarkable(shop, be motivated by more stuff)
Evidence: 0.97
¬ Remarkable(shop, be motivated by buy something)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.89
Salient(shop, be motivated by more stuff)
Evidence: 0.93
¬ Salient(shop, be motivated by buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Remarkable(shop, be motivated by more stuff)
Evidence: 0.94
¬ Remarkable(shop, be motivated by get thing you dont now have)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Salient(shop, be motivated by more stuff)
Evidence: 0.90
¬ Salient(shop, be motivated by get thing you dont now have)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Remarkable(shop, be motivated by more stuff)
Evidence: 0.97
¬ Remarkable(shop, be used to get thing you need)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.87
¬ Plausible(shop, be motivated by something)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Salient(shop, be motivated by more stuff)
Evidence: 0.96
¬ Salient(shop, be used to get thing you need)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.88
¬ Plausible(shop, be motivated by get thing you dont now have)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.97
¬ Plausible(shop, be motivated by buy something)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.99
¬ Plausible(shop, be used to get thing you need)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(shop, be motivated by more stuff)
Evidence: 0.10
¬ Typical(shop, be motivated by more stuff)
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.10
¬ Typical(shop, be motivated by more stuff)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.11
¬ Typical(hardware store, be used to buy stuff)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.10
Typical(shop, be motivated by more stuff)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)