shop: be used to get out of house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be used to get out of house 1.00
be used to get hair-do 0.85
be motivated by get back at your husband 0.81
requires go into shop 0.81
causes you run out of money 0.80
be used to get good 0.80
be used to get thing you need 0.78
requires know some shop 0.78
be used to buy thing that you want 0.77
be used to play with stuff 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(shop, be used to get out of house)
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
0.09
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.28
¬ Remarkable(shop, be used to get out of house)
Evidence: 0.76
¬ Remarkable(hair salon, be used to get hair-do)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.76
Remarkable(hair salon, be used to get hair-do)
Evidence: 0.65
¬ Plausible(hair salon, be used to get hair-do)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.35
¬ Salient(shop, be used to get out of house)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.48
Typical(shop, be used to get out of house)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.48
Typical(shop, be used to get out of house)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.48
Typical(shop, be used to get out of house)
Evidence: 0.03
¬ Typical(shop, requires know some shop)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.48
Typical(shop, be used to get out of house)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you want)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.87
¬ Plausible(shop, be used to get good)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.97
¬ Plausible(shop, requires know some shop)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.99
¬ Plausible(shop, be used to get thing you need)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.99
¬ Plausible(shop, be used to buy thing that you want)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.35
Salient(shop, be used to get out of house)
Evidence: 0.90
¬ Salient(shop, be used to get good)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.35
Salient(shop, be used to get out of house)
Evidence: 0.95
¬ Salient(shop, requires know some shop)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.35
Salient(shop, be used to get out of house)
Evidence: 0.96
¬ Salient(shop, be used to get thing you need)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.35
Salient(shop, be used to get out of house)
Evidence: 0.95
¬ Salient(shop, be used to buy thing that you want)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.28
Remarkable(shop, be used to get out of house)
Evidence: 0.94
¬ Remarkable(shop, be used to get good)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.28
Remarkable(shop, be used to get out of house)
Evidence: 0.95
¬ Remarkable(shop, requires know some shop)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.28
Remarkable(shop, be used to get out of house)
Evidence: 0.97
¬ Remarkable(shop, be used to get thing you need)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.28
Remarkable(shop, be used to get out of house)
Evidence: 0.97
¬ Remarkable(shop, be used to buy thing that you want)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.35
Salient(shop, be used to get out of house)
Evidence: 0.48
¬ Typical(shop, be used to get out of house)
Evidence: 0.28
¬ Remarkable(shop, be used to get out of house)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.43
Plausible(shop, be used to get out of house)
Evidence: 0.48
¬ Typical(shop, be used to get out of house)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.28
¬ Remarkable(shop, be used to get out of house)
Evidence: 0.15
¬ Typical(hair salon, be used to get hair-do)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(shop, be used to get out of house)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)