shop: causes spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
causes spend money 1.00
be used to spend money 0.98
causes spend your money 0.97
requires spend money 0.97
causes spend to much money 0.96
wants to spend money 0.96
causes expent of money 0.88
be used to spend time with friend 0.86
requires money 0.84
be used to make money 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.21
Plausible(company, be used to make money)
Evidence: 0.23
¬ Typical(shop, causes spend money)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.21
¬ Plausible(company, be used to make money)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
Evidence: 0.69
¬ Remarkable(company, be used to make money)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.98
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
Evidence: 0.58
¬ Remarkable(hardware store, be used to spend money)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.21
Plausible(company, be used to make money)
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.58
¬ Plausible(shop, causes spend money)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.58
Remarkable(hardware store, be used to spend money)
Evidence: 0.29
¬ Plausible(hardware store, be used to spend money)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.83
¬ Salient(shop, causes spend money)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.08
¬ Typical(shop, causes spend your money)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.86
¬ Remarkable(shop, requires spend money)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.93
¬ Remarkable(shop, causes spend your money)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.85
¬ Salient(shop, be used to spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.80
¬ Salient(shop, wants to spend money)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.89
¬ Salient(shop, causes spend your money)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.89
¬ Salient(shop, requires spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.71
¬ Salient(shop, be used to spend time with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.15
¬ Typical(shop, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.55
¬ Plausible(shop, wants to spend money)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.85
¬ Remarkable(shop, requires money)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.36
¬ Plausible(shop, be used to spend time with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Remarkable(shop, causes spend money)
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.88
¬ Salient(shop, requires money)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.90
¬ Salient(shop, be used to make money)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.56
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.78
¬ Plausible(shop, requires spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.97
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.83
¬ Plausible(shop, causes spend your money)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.75
¬ Plausible(shop, requires money)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.83
Salient(shop, causes spend money)
Evidence: 0.23
¬ Typical(shop, causes spend money)
Evidence: 0.85
¬ Remarkable(shop, causes spend money)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.23
¬ Typical(shop, causes spend money)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
Evidence: 0.42
¬ Typical(company, be used to make money)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.98
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
Evidence: 0.36
¬ Typical(hardware store, be used to spend money)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.23
Typical(shop, causes spend money)
Evidence: 0.42
¬ Typical(company, be used to make money)