shopping: has trait fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents shop
Weight: 0.67
, attraction
Weight: 0.65
, need
Weight: 0.61
, activity
Weight: 0.60
, hobby
Weight: 0.58
Siblings gift shop
Weight: 0.69
, clothing store
Weight: 0.37
, hardware store
Weight: 0.35
, shoe store
Weight: 0.35
, food store
Weight: 0.35

Related properties

Property Similarity
has trait fun 1.00
is enjoyable 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.71
Plausible(hobby, is enjoyable)
Evidence: 0.98
¬ Typical(shopping, has trait fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Plausible(shopping, has trait fun)
Evidence: 0.71
¬ Plausible(hobby, is enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(shopping, has trait fun)
Evidence: 0.75
¬ Remarkable(hobby, is enjoyable)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.71
Plausible(hobby, is enjoyable)
Evidence: 0.61
Remarkable(shopping, has trait fun)
Evidence: 0.94
¬ Plausible(shopping, has trait fun)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(shopping, has trait fun)
Evidence: 0.99
¬ Salient(shopping, has trait fun)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Salient(shopping, has trait fun)
Evidence: 0.95
¬ Salient(shopping, is enjoyable)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Typical(shopping, has trait fun)
Evidence: 0.94
¬ Typical(shopping, is enjoyable)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(shopping, has trait fun)
Evidence: 0.89
¬ Plausible(shopping, is enjoyable)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.61
Remarkable(shopping, has trait fun)
Evidence: 0.62
¬ Remarkable(shopping, is enjoyable)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(shopping, has trait fun)
Evidence: 0.98
¬ Typical(shopping, has trait fun)
Evidence: 0.61
¬ Remarkable(shopping, has trait fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(shopping, has trait fun)
Evidence: 0.98
¬ Typical(shopping, has trait fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(shopping, has trait fun)
Evidence: 0.69
¬ Typical(hobby, is enjoyable)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Typical(shopping, has trait fun)
Evidence: 0.69
¬ Typical(hobby, is enjoyable)