shot: be glitched in demos

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.63
, photograph
Weight: 0.59
, mistake
Weight: 0.57
, story
Weight: 0.57
Siblings volley
Weight: 0.61
, forehand
Weight: 0.60
, overhead
Weight: 0.60
, blast
Weight: 0.57
, lob
Weight: 0.52

Related properties

Property Similarity
be glitched in demos 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(shot, be glitched in demos)
Evidence: 0.88
¬ Salient(shot, be glitched in demos)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.88
Salient(shot, be glitched in demos)
Evidence: 0.69
¬ Typical(shot, be glitched in demos)
Evidence: 0.71
¬ Remarkable(shot, be glitched in demos)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(shot, be glitched in demos)
Evidence: 0.69
¬ Typical(shot, be glitched in demos)