shot: get sore

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.63
, photograph
Weight: 0.59
, mistake
Weight: 0.57
, story
Weight: 0.57
Siblings volley
Weight: 0.61
, forehand
Weight: 0.60
, overhead
Weight: 0.60
, blast
Weight: 0.57
, lob
Weight: 0.52

Related properties

Property Similarity
get sore 1.00
feel sore 0.97
has state sore 0.95
cause muscle soreness 0.83
bruise 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.22
¬ Salient(shot, get sore)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.15
¬ Plausible(shot, feel sore)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.22
Salient(shot, get sore)
Evidence: 0.15
¬ Salient(shot, feel sore)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.21
Remarkable(shot, get sore)
Evidence: 0.15
¬ Remarkable(shot, feel sore)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.38
¬ Plausible(shot, has state sore)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.21
Remarkable(shot, get sore)
Evidence: 0.26
¬ Remarkable(shot, has state sore)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.40
Typical(shot, get sore)
Evidence: 0.38
¬ Typical(shot, feel sore)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.22
Salient(shot, get sore)
Evidence: 0.28
¬ Salient(shot, has state sore)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.40
Typical(shot, get sore)
Evidence: 0.13
¬ Typical(shot, bruise)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.22
Salient(shot, get sore)
Evidence: 0.16
¬ Salient(shot, bruise)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.45
¬ Plausible(shot, bruise)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.40
Typical(shot, get sore)
Evidence: 0.55
¬ Typical(shot, has state sore)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.21
Remarkable(shot, get sore)
Evidence: 0.25
¬ Remarkable(shot, bruise)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.99
¬ Plausible(shot, cause muscle soreness)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.21
Remarkable(shot, get sore)
Evidence: 0.46
¬ Remarkable(shot, cause muscle soreness)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.40
Typical(shot, get sore)
Evidence: 0.94
¬ Typical(shot, cause muscle soreness)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.83
Evidence: 0.22
Salient(shot, get sore)
Evidence: 0.94
¬ Salient(shot, cause muscle soreness)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.22
Salient(shot, get sore)
Evidence: 0.40
¬ Typical(shot, get sore)
Evidence: 0.21
¬ Remarkable(shot, get sore)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.66
Plausible(shot, get sore)
Evidence: 0.40
¬ Typical(shot, get sore)