silver: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents heavy metal
Weight: 0.64
, mineral
Weight: 0.64
, metal
Weight: 0.63
, color
Weight: 0.62
, commodity
Weight: 0.61
Siblings gold
Weight: 0.39
, copper
Weight: 0.36
, tungsten
Weight: 0.35
, quartz
Weight: 0.35
, zinc
Weight: 0.35

Related properties

Property Similarity
be used to make money 1.00
be used to make into money 0.93
cost lot of money 0.85
be used to make something 0.83
be consider more secure than cash 0.81
be used to make many thing 0.80
be used to make office build 0.77
be used to make car 0.77
be used to build many thing 0.76
be used to keep time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.74
Plausible(metal, be used to make something)
Evidence: 0.23
¬ Typical(silver, be used to make money)
0.50
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.73
Plausible(metal, be used to make many thing)
Evidence: 0.23
¬ Typical(silver, be used to make money)
0.45
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.57
Plausible(metal, be used to build many thing)
Evidence: 0.23
¬ Typical(silver, be used to make money)
0.41
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.10
Plausible(metal, be used to make car)
Evidence: 0.23
¬ Typical(silver, be used to make money)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.07
Plausible(metal, be used to make office build)
Evidence: 0.23
¬ Typical(silver, be used to make money)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.07
¬ Plausible(metal, be used to make office build)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.10
¬ Plausible(metal, be used to make car)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.57
¬ Plausible(metal, be used to build many thing)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.74
¬ Plausible(metal, be used to make something)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.73
¬ Plausible(metal, be used to make many thing)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.29
¬ Remarkable(metal, be used to make car)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.67
¬ Remarkable(metal, be used to make office build)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.82
¬ Remarkable(metal, be used to make something)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.80
¬ Remarkable(metal, be used to make many thing)
0.17
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.84
¬ Remarkable(metal, be used to build many thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.38
¬ Remarkable(quartz, be used to keep time)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.65
¬ Remarkable(gold, be consider more secure than cash)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.74
Plausible(metal, be used to make something)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.73
Plausible(metal, be used to make many thing)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.57
Plausible(metal, be used to build many thing)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.10
Plausible(metal, be used to make car)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.07
Plausible(metal, be used to make office build)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.32
Remarkable(gold, cost lot of money)
Evidence: 0.12
¬ Plausible(gold, cost lot of money)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.38
Remarkable(quartz, be used to keep time)
Evidence: 0.06
¬ Plausible(quartz, be used to keep time)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.65
Remarkable(gold, be consider more secure than cash)
Evidence: 0.53
¬ Plausible(gold, be consider more secure than cash)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.86
¬ Salient(silver, be used to make money)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.86
Salient(silver, be used to make money)
Evidence: 0.64
¬ Salient(silver, be used to make into money)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.21
¬ Plausible(silver, be used to make into money)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.62
¬ Remarkable(silver, be used to make into money)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.43
¬ Typical(silver, be used to make into money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(silver, be used to make money)
Evidence: 0.23
¬ Typical(silver, be used to make money)
Evidence: 0.72
¬ Remarkable(silver, be used to make money)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.44
Plausible(silver, be used to make money)
Evidence: 0.23
¬ Typical(silver, be used to make money)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.11
¬ Typical(metal, be used to make something)
0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.12
¬ Typical(metal, be used to make many thing)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.16
¬ Typical(metal, be used to build many thing)
0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.64
¬ Typical(metal, be used to make office build)
0.19
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.73
¬ Typical(metal, be used to make car)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.21
¬ Typical(gold, be consider more secure than cash)
0.06
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.66
¬ Typical(gold, cost lot of money)
0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
Evidence: 0.76
¬ Typical(quartz, be used to keep time)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.11
¬ Typical(metal, be used to make something)
0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.12
¬ Typical(metal, be used to make many thing)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.16
¬ Typical(metal, be used to build many thing)
0.19
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.64
¬ Typical(metal, be used to make office build)
0.17
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.23
Typical(silver, be used to make money)
Evidence: 0.73
¬ Typical(metal, be used to make car)