sim: be locked on iphone

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.64
, thing
Weight: 0.57
, application
Weight: 0.54
, smart card
Weight: 0.53
Siblings pinball
Weight: 0.34
, capcom
Weight: 0.34
, chess game
Weight: 0.34
, hockey game
Weight: 0.33
, olympic games
Weight: 0.33

Related properties

Property Similarity
be locked on iphone 1.00
is locked 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.25
Plausible(sim, be locked on iphone)
Evidence: 0.21
¬ Salient(sim, be locked on iphone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.21
Salient(sim, be locked on iphone)
Evidence: 0.46
¬ Typical(sim, be locked on iphone)
Evidence: 0.22
¬ Remarkable(sim, be locked on iphone)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.25
Plausible(sim, be locked on iphone)
Evidence: 0.46
¬ Typical(sim, be locked on iphone)