sim: die in sims

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Siblings pinball
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Related properties

Property Similarity
die in sims 1.00
die in sims 2 0.98
die in sims 3 0.97
kill sims on sims 2 0.94
be in sims 0.94
be called sims 0.93
be in sims 2 buble 0.91
get on sims 2 0.91
kill on sims 3 0.91
get sims 4 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.28
¬ Salient(sim, die in sims)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.08
¬ Typical(sim, be in sims)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.24
¬ Typical(sim, be called sims)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.23
¬ Remarkable(sim, die in sims 2)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.14
¬ Remarkable(sim, kill on sims 3)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.24
¬ Remarkable(sim, die in sims 3)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.21
¬ Remarkable(sim, kill sims on sims 2)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.30
¬ Salient(sim, die in sims 2)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.22
¬ Salient(sim, kill on sims 3)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.33
¬ Salient(sim, die in sims 3)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.69
¬ Typical(sim, die in sims 2)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.55
¬ Typical(sim, kill on sims 3)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.56
¬ Typical(sim, get on sims 2)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.98
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.45
¬ Plausible(sim, die in sims 2)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.72
¬ Typical(sim, die in sims 3)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.48
¬ Plausible(sim, die in sims 3)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.38
¬ Salient(sim, kill sims on sims 2)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.75
¬ Typical(sim, kill sims on sims 2)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.62
Typical(sim, die in sims)
Evidence: 0.77
¬ Typical(sim, be in sims 2 buble)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.40
¬ Remarkable(sim, be in sims 2 buble)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.48
¬ Salient(sim, be in sims)
0.51
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.93
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.48
¬ Salient(sim, be called sims)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.44
¬ Remarkable(sim, get on sims 2)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.91
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.52
¬ Salient(sim, get on sims 2)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.70
¬ Plausible(sim, be in sims)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.73
¬ Plausible(sim, kill on sims 3)
0.42
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.93
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.78
¬ Plausible(sim, be called sims)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.91
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.69
¬ Salient(sim, be in sims 2 buble)
0.36
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.94
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.91
¬ Plausible(sim, kill sims on sims 2)
0.35
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.91
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.90
¬ Plausible(sim, get on sims 2)
0.34
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.93
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.74
¬ Remarkable(sim, be called sims)
0.33
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.91
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.96
¬ Plausible(sim, be in sims 2 buble)
0.27
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.94
Evidence: 0.23
Remarkable(sim, die in sims)
Evidence: 0.86
¬ Remarkable(sim, be in sims)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(sim, die in sims)
Evidence: 0.62
¬ Typical(sim, die in sims)
Evidence: 0.23
¬ Remarkable(sim, die in sims)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.39
Plausible(sim, die in sims)
Evidence: 0.62
¬ Typical(sim, die in sims)