sim: get on sims 3

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.54
Plausible(sim, get on sims 3)
Evidence: 0.51
¬ Salient(sim, get on sims 3)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(sim, get on sims 3)
Evidence: 0.61
¬ Typical(sim, get on sims 3)
Evidence: 0.48
¬ Remarkable(sim, get on sims 3)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.54
Plausible(sim, get on sims 3)
Evidence: 0.61
¬ Typical(sim, get on sims 3)