sim: marry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
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, thing
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, application
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, smart card
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Siblings pinball
Weight: 0.34
, capcom
Weight: 0.34
, chess game
Weight: 0.34
, hockey game
Weight: 0.33
, olympic games
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Related properties

Property Similarity
marry 1.00
get married 0.88
be married fast 0.83
say to marriage 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.55
Plausible(sim, marry)
Evidence: 0.54
¬ Salient(sim, marry)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.51
Remarkable(sim, marry)
Evidence: 0.35
¬ Remarkable(sim, be married fast)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.54
Salient(sim, marry)
Evidence: 0.59
¬ Salient(sim, be married fast)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.55
Plausible(sim, marry)
Evidence: 0.68
¬ Plausible(sim, be married fast)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.61
Typical(sim, marry)
Evidence: 0.83
¬ Typical(sim, be married fast)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.54
Salient(sim, marry)
Evidence: 0.61
¬ Typical(sim, marry)
Evidence: 0.51
¬ Remarkable(sim, marry)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.55
Plausible(sim, marry)
Evidence: 0.61
¬ Typical(sim, marry)