simile: be important in story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents language
Weight: 0.64
, thing
Weight: 0.59
, device
Weight: 0.55
, concept
Weight: 0.51
, topic
Weight: 0.50
Siblings english language
Weight: 0.34
, cliche
Weight: 0.34
, irony
Weight: 0.34
, vocabulary
Weight: 0.34
, chinese language
Weight: 0.34

Related properties

Property Similarity
be important in story 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(simile, be important in story)
Evidence: 0.40
¬ Remarkable(irony, be important in story)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Plausible(simile, be important in story)
Evidence: 0.40
Remarkable(irony, be important in story)
Evidence: 0.24
¬ Plausible(irony, be important in story)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(simile, be important in story)
Evidence: 0.92
¬ Salient(simile, be important in story)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Salient(simile, be important in story)
Evidence: 0.88
¬ Typical(simile, be important in story)
Evidence: 0.64
¬ Remarkable(simile, be important in story)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(simile, be important in story)
Evidence: 0.88
¬ Typical(simile, be important in story)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(simile, be important in story)
Evidence: 0.30
¬ Typical(irony, be important in story)