sin: be played in lane more

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.60
, deity
Weight: 0.59
, error
Weight: 0.59
, thing
Weight: 0.58
Siblings selfishness
Weight: 0.69
, slavery
Weight: 0.68
, jealousy
Weight: 0.68
, vanity
Weight: 0.67
, idolatry
Weight: 0.67

Related properties

Property Similarity
be played in lane more 1.00
be played in lane 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.11
Plausible(sin, be played in lane more)
Evidence: 0.11
¬ Salient(sin, be played in lane more)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(sin, be played in lane more)
Evidence: 0.39
¬ Typical(sin, be played in lane more)
Evidence: 0.09
¬ Remarkable(sin, be played in lane more)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.11
Plausible(sin, be played in lane more)
Evidence: 0.39
¬ Typical(sin, be played in lane more)