sing: be used to make person happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents favorite
Weight: 0.59
, song
Weight: 0.59
, tune
Weight: 0.54
, play
Weight: 0.51
, hit
Weight: 0.48
Siblings country music
Weight: 0.34
, lyric
Weight: 0.33
, rap music
Weight: 0.33
, shout
Weight: 0.33
, cry
Weight: 0.33

Related properties

Property Similarity
be used to make person happy 1.00
be used to make other person happy 0.97
make someone happy 0.96
be used to be happy 0.92
be motivated by you happy 0.91
be motivated by it make me feel happy 0.90
be used to when you be happy 0.90
causes feel happy 0.88
be motivated by it be make fun 0.84
be motivated by someone want to play with you 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)
0.60
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)
0.58
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)
0.56
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.44
¬ Plausible(song, make someone happy)
0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.48
¬ Plausible(play, be used to be happy)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
0.23
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.10
Rule weight: 0.58
Evidence weight: 0.18
Similarity weight: 0.90
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.08
Rule weight: 0.58
Evidence weight: 0.17
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.77
¬ Plausible(sing, be used to make person happy)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.77
¬ Plausible(sing, be used to make person happy)
0.36
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.77
¬ Plausible(sing, be used to make person happy)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.77
¬ Plausible(sing, be used to make person happy)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.88
¬ Salient(sing, be used to make person happy)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.88
Salient(sing, be used to make person happy)
Evidence: 0.72
¬ Salient(sing, be used to make other person happy)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.82
¬ Remarkable(sing, be used to make other person happy)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.58
¬ Plausible(sing, be used to make other person happy)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.88
Salient(sing, be used to make person happy)
Evidence: 0.82
¬ Salient(sing, be motivated by you happy)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Salient(sing, be used to make person happy)
Evidence: 0.86
¬ Salient(sing, be used to when you be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.82
¬ Remarkable(sing, be motivated by you happy)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.12
¬ Typical(sing, be used to when you be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.84
¬ Remarkable(sing, be used to when you be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.52
¬ Plausible(sing, be motivated by you happy)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.20
¬ Typical(sing, be used to make other person happy)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.88
Salient(sing, be used to make person happy)
Evidence: 0.77
¬ Salient(sing, be motivated by it be make fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.74
¬ Plausible(sing, be used to when you be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Remarkable(sing, be used to make person happy)
Evidence: 0.91
¬ Remarkable(sing, be motivated by it be make fun)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.56
¬ Plausible(sing, be motivated by it be make fun)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.22
¬ Typical(sing, be motivated by you happy)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.16
¬ Typical(sing, be motivated by it be make fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Salient(sing, be used to make person happy)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Plausible(sing, be used to make person happy)
Evidence: 0.10
¬ Typical(sing, be used to make person happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.34
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.87
¬ Remarkable(sing, be used to make person happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.40
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.32
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.10
Typical(sing, be used to make person happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)