sitting: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.57
, thing
Weight: 0.54
, time
Weight: 0.51
, week
Weight: 0.48
Siblings living thing
Weight: 0.33
, talking
Weight: 0.33
, laughing
Weight: 0.32
, hanging
Weight: 0.32

Related properties

Property Similarity
feel good 1.00
is too long bad 0.78
is long bad 0.77
be comfortable 0.77
be comfortable than standing 0.76
has quality bad 0.76
make tired 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.17
¬ Remarkable(laughing, has quality bad)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.43
¬ Remarkable(hanging, has quality bad)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.46
¬ Remarkable(talking, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.87
¬ Remarkable(laughing, feel good)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.87
Remarkable(laughing, feel good)
Evidence: 0.48
¬ Plausible(laughing, feel good)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.17
Remarkable(laughing, has quality bad)
Evidence: 0.26
¬ Plausible(laughing, has quality bad)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.43
Remarkable(hanging, has quality bad)
Evidence: 0.57
¬ Plausible(hanging, has quality bad)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.46
Remarkable(talking, has quality bad)
Evidence: 0.61
¬ Plausible(talking, has quality bad)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.74
¬ Salient(sitting, feel good)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.05
¬ Plausible(sitting, be comfortable than standing)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.10
¬ Salient(sitting, be comfortable than standing)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.11
¬ Typical(sitting, be comfortable than standing)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.19
¬ Remarkable(sitting, be comfortable than standing)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.36
¬ Remarkable(sitting, is too long bad)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.36
¬ Remarkable(sitting, is long bad)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.71
¬ Salient(sitting, is too long bad)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.48
¬ Remarkable(sitting, has quality bad)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.46
¬ Remarkable(sitting, make tired)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.71
¬ Salient(sitting, is long bad)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.68
¬ Salient(sitting, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.67
¬ Salient(sitting, make tired)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.61
¬ Typical(sitting, be comfortable)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.83
¬ Salient(sitting, be comfortable)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.65
¬ Plausible(sitting, has quality bad)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.67
¬ Plausible(sitting, be comfortable)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.74
¬ Plausible(sitting, is too long bad)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.66
¬ Plausible(sitting, make tired)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.75
¬ Typical(sitting, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.76
¬ Typical(sitting, make tired)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.75
¬ Plausible(sitting, is long bad)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.89
¬ Typical(sitting, is too long bad)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.66
Remarkable(sitting, feel good)
Evidence: 0.81
¬ Remarkable(sitting, be comfortable)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.67
Typical(sitting, feel good)
Evidence: 0.90
¬ Typical(sitting, is long bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Salient(sitting, feel good)
Evidence: 0.67
¬ Typical(sitting, feel good)
Evidence: 0.66
¬ Remarkable(sitting, feel good)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.64
Plausible(sitting, feel good)
Evidence: 0.67
¬ Typical(sitting, feel good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.36
¬ Typical(laughing, feel good)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.53
¬ Typical(laughing, has quality bad)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.69
¬ Typical(hanging, has quality bad)
0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(sitting, feel good)
Evidence: 0.73
¬ Typical(talking, has quality bad)