skate: be motivated by move to music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
be motivated by move to music 1.00
be motivated by move fast 0.84
be used to move to music on ice 0.84
be used to move 0.83
be motivated by you like to move fast 0.82
be motivated by go fast 0.78
be motivated by it be fun 0.78
causes move fast 0.77
be motivated by it be cool 0.76
be motivated by get there fast than walk 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.24
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.10
Plausible(foot, be used to move)
Evidence: 0.64
¬ Typical(skate, be motivated by move to music)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.10
¬ Plausible(foot, be used to move)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.51
¬ Remarkable(skate, be motivated by move to music)
Evidence: 0.60
¬ Remarkable(foot, be used to move)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.10
Plausible(foot, be used to move)
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.66
¬ Plausible(skate, be motivated by move to music)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.36
¬ Salient(skate, be motivated by move to music)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.11
¬ Typical(skate, be used to move to music on ice)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.13
¬ Typical(skate, be motivated by you like to move fast)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.27
¬ Plausible(skate, be motivated by move fast)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.14
¬ Typical(skate, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.41
¬ Typical(skate, be motivated by move fast)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.18
¬ Typical(skate, be motivated by get there fast than walk)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.31
¬ Typical(skate, be motivated by go fast)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.34
¬ Plausible(skate, be motivated by go fast)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.32
¬ Plausible(skate, be motivated by it be cool)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.31
¬ Typical(skate, be motivated by it be cool)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.66
¬ Plausible(skate, be motivated by you like to move fast)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.59
¬ Plausible(skate, be motivated by it be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.65
¬ Plausible(skate, causes move fast)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.63
¬ Typical(skate, causes move fast)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.36
¬ Salient(skate, be motivated by get there fast than walk)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.69
¬ Plausible(skate, be motivated by get there fast than walk)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.41
¬ Salient(skate, causes move fast)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.53
¬ Remarkable(skate, causes move fast)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.93
¬ Plausible(skate, be used to move to music on ice)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.76
¬ Remarkable(skate, be motivated by move fast)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.66
¬ Salient(skate, be used to move to music on ice)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.79
¬ Remarkable(skate, be motivated by get there fast than walk)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.83
¬ Remarkable(skate, be motivated by go fast)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.70
¬ Salient(skate, be motivated by move fast)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.93
¬ Remarkable(skate, be used to move to music on ice)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.92
¬ Remarkable(skate, be motivated by you like to move fast)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.86
¬ Remarkable(skate, be motivated by it be cool)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.71
¬ Salient(skate, be motivated by go fast)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.51
Remarkable(skate, be motivated by move to music)
Evidence: 0.93
¬ Remarkable(skate, be motivated by it be fun)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.73
¬ Salient(skate, be motivated by it be cool)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.85
¬ Salient(skate, be motivated by you like to move fast)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.81
¬ Salient(skate, be motivated by it be fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.36
Salient(skate, be motivated by move to music)
Evidence: 0.64
¬ Typical(skate, be motivated by move to music)
Evidence: 0.51
¬ Remarkable(skate, be motivated by move to music)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.66
Plausible(skate, be motivated by move to music)
Evidence: 0.64
¬ Typical(skate, be motivated by move to music)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.51
¬ Remarkable(skate, be motivated by move to music)
Evidence: 0.58
¬ Typical(foot, be used to move)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.64
Typical(skate, be motivated by move to music)
Evidence: 0.58
¬ Typical(foot, be used to move)