skate: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to enjoyment 1.00
be used to pleasure 0.80
be used to fun 0.76
be motivated by joy 0.75
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.41
Plausible(skate, be used to enjoyment)
Evidence: 0.82
¬ Salient(skate, be used to enjoyment)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.41
Plausible(skate, be used to enjoyment)
Evidence: 0.17
¬ Plausible(skate, be motivated by joy)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.82
Salient(skate, be used to enjoyment)
Evidence: 0.62
¬ Salient(skate, be motivated by joy)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.82
Salient(skate, be used to enjoyment)
Evidence: 0.79
¬ Salient(skate, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.34
Typical(skate, be used to enjoyment)
Evidence: 0.26
¬ Typical(skate, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.57
Remarkable(skate, be used to enjoyment)
Evidence: 0.46
¬ Remarkable(skate, be motivated by joy)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.41
Plausible(skate, be used to enjoyment)
Evidence: 0.40
¬ Plausible(skate, be used to have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.57
Remarkable(skate, be used to enjoyment)
Evidence: 0.86
¬ Remarkable(skate, be used to have fun)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.34
Typical(skate, be used to enjoyment)
Evidence: 0.63
¬ Typical(skate, be motivated by joy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.82
Salient(skate, be used to enjoyment)
Evidence: 0.34
¬ Typical(skate, be used to enjoyment)
Evidence: 0.57
¬ Remarkable(skate, be used to enjoyment)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.41
Plausible(skate, be used to enjoyment)
Evidence: 0.34
¬ Typical(skate, be used to enjoyment)