skate: be used to have fun on ice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
be used to have fun on ice 1.00
be play on ice 0.92
requires go on ice 0.92
requires find some ice 0.90
be ice 0.89
be used to dance on ice 0.88
move on ice 0.88
be used to move to music on ice 0.88
requires put on your ice skate 0.88
causes move on ice 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.89
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
Evidence: 0.54
¬ Remarkable(hockey, be ice)
0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
Evidence: 0.79
¬ Remarkable(hockey, be play on ice)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.79
Remarkable(hockey, be play on ice)
Evidence: 0.43
¬ Plausible(hockey, be play on ice)
0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.54
Remarkable(hockey, be ice)
Evidence: 0.86
¬ Plausible(hockey, be ice)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.90
¬ Salient(skate, be used to have fun on ice)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.94
¬ Remarkable(skate, requires go on ice)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.04
¬ Typical(skate, requires go on ice)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.91
¬ Remarkable(skate, requires find some ice)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.91
¬ Remarkable(skate, be used to dance on ice)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.92
¬ Remarkable(skate, move on ice)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.93
¬ Remarkable(skate, be used to move to music on ice)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.04
¬ Typical(skate, requires put on your ice skate)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.04
¬ Typical(skate, move on ice)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.88
¬ Remarkable(skate, causes move on ice)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(skate, be used to have fun on ice)
Evidence: 0.95
¬ Remarkable(skate, requires put on your ice skate)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.61
¬ Salient(skate, requires find some ice)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.50
¬ Salient(skate, be used to dance on ice)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.87
¬ Salient(skate, requires go on ice)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.59
¬ Salient(skate, causes move on ice)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.66
¬ Salient(skate, be used to move to music on ice)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.89
¬ Salient(skate, move on ice)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.99
¬ Plausible(skate, requires go on ice)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.86
¬ Salient(skate, requires put on your ice skate)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.92
¬ Plausible(skate, requires find some ice)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.84
¬ Plausible(skate, be used to dance on ice)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.11
¬ Typical(skate, be used to move to music on ice)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.93
¬ Plausible(skate, be used to move to music on ice)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.89
¬ Plausible(skate, causes move on ice)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.14
¬ Typical(skate, requires find some ice)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.99
¬ Plausible(skate, move on ice)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.98
¬ Plausible(skate, requires put on your ice skate)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.18
¬ Typical(skate, causes move on ice)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.04
Typical(skate, be used to have fun on ice)
Evidence: 0.23
¬ Typical(skate, be used to dance on ice)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(skate, be used to have fun on ice)
Evidence: 0.04
¬ Typical(skate, be used to have fun on ice)
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Plausible(skate, be used to have fun on ice)
Evidence: 0.04
¬ Typical(skate, be used to have fun on ice)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
Evidence: 0.21
¬ Typical(hockey, be play on ice)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
Evidence: 0.26
¬ Typical(hockey, be ice)