skate: become brands

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings skating
Weight: 0.34
, ice skating
Weight: 0.33
, hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32

Related properties

Property Similarity
become brands 1.00
become streetwear brands 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.70
Plausible(skate, become brands)
Evidence: 0.66
¬ Salient(skate, become brands)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.66
Salient(skate, become brands)
Evidence: 0.23
¬ Salient(skate, become streetwear brands)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.70
Plausible(skate, become brands)
Evidence: 0.33
¬ Plausible(skate, become streetwear brands)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.82
Typical(skate, become brands)
Evidence: 0.56
¬ Typical(skate, become streetwear brands)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.39
Remarkable(skate, become brands)
Evidence: 0.18
¬ Remarkable(skate, become streetwear brands)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.66
Salient(skate, become brands)
Evidence: 0.82
¬ Typical(skate, become brands)
Evidence: 0.39
¬ Remarkable(skate, become brands)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.70
Plausible(skate, become brands)
Evidence: 0.82
¬ Typical(skate, become brands)