skate: causes it be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
causes it be fun 1.00
be used to fun 0.93
be motivated by it be fun 0.92
be used to have fun 0.91
causes get good at it 0.85
be used to have fun on ice 0.82
be motivated by do something easy way 0.81
be useless but still enjoyable 0.80
be motivated by you like it 0.80
requires really 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.39
¬ Typical(skate, causes it be fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(skate, causes it be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.26
¬ Plausible(skate, causes it be fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.71
¬ Salient(skate, causes it be fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.14
¬ Typical(skate, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.04
¬ Typical(skate, be used to have fun on ice)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.86
¬ Remarkable(skate, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.93
¬ Remarkable(skate, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.26
¬ Typical(skate, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.12
¬ Typical(skate, be motivated by you like it)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.21
¬ Typical(skate, causes get good at it)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.15
¬ Typical(skate, be motivated by do something easy way)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.81
¬ Salient(skate, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.79
¬ Salient(skate, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.19
¬ Typical(skate, requires really)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.91
¬ Remarkable(skate, be motivated by do something easy way)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.85
¬ Remarkable(skate, requires really)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.82
Remarkable(skate, causes it be fun)
Evidence: 0.92
¬ Remarkable(skate, be motivated by you like it)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.76
¬ Salient(skate, causes get good at it)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.40
¬ Plausible(skate, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.81
¬ Salient(skate, be motivated by do something easy way)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.82
¬ Salient(skate, requires really)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.85
¬ Salient(skate, be motivated by you like it)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.90
¬ Salient(skate, be used to have fun on ice)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.46
¬ Plausible(skate, causes get good at it)
0.45
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.92
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.59
¬ Plausible(skate, be motivated by it be fun)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.58
¬ Plausible(skate, be motivated by do something easy way)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.59
¬ Plausible(skate, requires really)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.67
¬ Plausible(skate, be motivated by you like it)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.88
¬ Plausible(skate, be used to have fun on ice)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Salient(skate, causes it be fun)
Evidence: 0.39
¬ Typical(skate, causes it be fun)
Evidence: 0.82
¬ Remarkable(skate, causes it be fun)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.26
Plausible(skate, causes it be fun)
Evidence: 0.39
¬ Typical(skate, causes it be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(skate, causes it be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.39
Typical(skate, causes it be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)