skate: requires really

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
requires really 1.00
requires not work so hard 0.88
be at we do not understand 0.85
be motivated by you like it 0.84
causes get good at it 0.84
be motivated by do something easy way 0.84
do not work well 0.82
be motivated by you like to 0.82
requires good hand-eye co-ordination 0.82
be defined as thing that happen 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.19
¬ Typical(skate, requires really)
0.50
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.19
¬ Typical(skate, requires really)
0.47
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.19
¬ Typical(skate, requires really)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.26
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.81
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.04
¬ Remarkable(hockey, requires good hand-eye co-ordination)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.59
¬ Plausible(skate, requires really)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.59
¬ Plausible(skate, requires really)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.59
¬ Plausible(skate, requires really)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.04
Remarkable(hockey, requires good hand-eye co-ordination)
Evidence: 0.16
¬ Plausible(hockey, requires good hand-eye co-ordination)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.82
¬ Salient(skate, requires really)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.12
¬ Typical(skate, be motivated by you like it)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.15
¬ Typical(skate, be motivated by do something easy way)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.92
¬ Remarkable(skate, be motivated by you like it)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.82
Salient(skate, requires really)
Evidence: 0.76
¬ Salient(skate, causes get good at it)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.91
¬ Remarkable(skate, be motivated by do something easy way)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Salient(skate, requires really)
Evidence: 0.85
¬ Salient(skate, be motivated by you like it)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Salient(skate, requires really)
Evidence: 0.81
¬ Salient(skate, be motivated by do something easy way)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.17
¬ Typical(skate, be motivated by you like to)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Remarkable(skate, requires really)
Evidence: 0.90
¬ Remarkable(skate, be motivated by you like to)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Salient(skate, requires really)
Evidence: 0.82
¬ Salient(skate, be motivated by you like to)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.21
¬ Typical(skate, causes get good at it)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.46
¬ Plausible(skate, causes get good at it)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.58
¬ Plausible(skate, be motivated by do something easy way)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.57
¬ Plausible(skate, be motivated by you like to)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.67
¬ Plausible(skate, be motivated by you like it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(skate, requires really)
Evidence: 0.19
¬ Typical(skate, requires really)
Evidence: 0.85
¬ Remarkable(skate, requires really)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.59
Plausible(skate, requires really)
Evidence: 0.19
¬ Typical(skate, requires really)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.32
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.25
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.03
Rule weight: 0.14
Evidence weight: 0.26
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(skate, requires really)
Evidence: 0.87
¬ Typical(hockey, requires good hand-eye co-ordination)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.31
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.24
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.19
Typical(skate, requires really)
Evidence: 0.48
¬ Typical(thing, do not work well)