skateboard: be motivated by you like break bone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vehicle
Weight: 0.59
, item
Weight: 0.57
, sport
Weight: 0.52
, toy
Weight: 0.52
, thing
Weight: 0.51
Siblings bicycle
Weight: 0.35
, bike
Weight: 0.35
, motorcycle
Weight: 0.34
, lawn mower
Weight: 0.34
, pickup truck
Weight: 0.34

Related properties

Property Similarity
be motivated by you like break bone 1.00
requires like broke bone 0.89
be motivated by you like to go fast easily 0.80
be motivated by you think it fun 0.80
be motivated by have some fun 0.77
be happen without your know 0.77
be break 0.77
be motivated by it be fun 0.77
requires leg muscle 0.76
be motivated by have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.55
¬ Typical(skateboard, be motivated by you like break bone)
0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.55
¬ Typical(skateboard, be motivated by you like break bone)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.55
¬ Plausible(item, be break)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.29
¬ Remarkable(item, be break)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.59
¬ Remarkable(bike, requires leg muscle)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.21
¬ Plausible(skateboard, be motivated by you like break bone)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.21
¬ Plausible(skateboard, be motivated by you like break bone)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.59
Remarkable(bike, requires leg muscle)
Evidence: 0.48
¬ Plausible(bike, requires leg muscle)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.33
¬ Salient(skateboard, be motivated by you like break bone)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.04
¬ Remarkable(skateboard, requires like broke bone)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.10
¬ Salient(skateboard, requires like broke bone)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.18
¬ Plausible(skateboard, requires like broke bone)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.22
¬ Typical(skateboard, be motivated by you think it fun)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.23
¬ Typical(skateboard, be motivated by have some fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.30
¬ Typical(skateboard, be motivated by you like to go fast easily)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by you like to go fast easily)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by you think it fun)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by have some fun)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.90
¬ Typical(skateboard, requires like broke bone)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.69
¬ Salient(skateboard, be motivated by you like to go fast easily)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.84
¬ Remarkable(skateboard, be motivated by you like to go fast easily)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you think it fun)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.90
¬ Remarkable(skateboard, be motivated by you think it fun)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have some fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.44
Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have some fun)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.33
Salient(skateboard, be motivated by you like break bone)
Evidence: 0.55
¬ Typical(skateboard, be motivated by you like break bone)
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.21
Plausible(skateboard, be motivated by you like break bone)
Evidence: 0.55
¬ Typical(skateboard, be motivated by you like break bone)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.71
¬ Typical(item, be break)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(skateboard, be motivated by you like break bone)
Evidence: 0.25
¬ Typical(bike, requires leg muscle)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.55
Typical(skateboard, be motivated by you like break bone)
Evidence: 0.71
¬ Typical(item, be break)