skateboard: be motivated by you want thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by you want thrill 1.00
be motivated by you enjoy thrill 0.96
be motivated by you think it fun 0.87
be motivated by you enjoy challenge yourself 0.86
be motivated by it be fun 0.85
be motivated by have fun 0.85
be motivated by it lot of fun 0.84
be motivated by have some fun 0.83
be motivated by do trick 0.81
be used to have fun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.23
¬ Typical(skateboard, be motivated by you want thrill)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.81
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.40
¬ Plausible(skateboard, be motivated by you want thrill)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.80
¬ Salient(skateboard, be motivated by you want thrill)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.83
¬ Salient(skateboard, be motivated by you enjoy thrill)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.90
¬ Remarkable(skateboard, be motivated by you think it fun)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy challenge yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by it lot of fun)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you think it fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have some fun)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you enjoy challenge yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.87
Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.79
¬ Remarkable(skateboard, be motivated by do trick)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.22
¬ Typical(skateboard, be motivated by you think it fun)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.20
¬ Plausible(skateboard, be motivated by do trick)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.63
¬ Salient(skateboard, be motivated by do trick)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.77
¬ Salient(skateboard, be motivated by it lot of fun)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have some fun)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.32
¬ Plausible(skateboard, be motivated by you enjoy challenge yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.23
¬ Typical(skateboard, be motivated by have some fun)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.49
¬ Plausible(skateboard, be motivated by you enjoy thrill)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by you think it fun)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.26
¬ Typical(skateboard, be motivated by it lot of fun)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.29
¬ Typical(skateboard, be motivated by you enjoy challenge yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.34
¬ Plausible(skateboard, be motivated by it lot of fun)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by have some fun)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.45
¬ Typical(skateboard, be motivated by do trick)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.80
Salient(skateboard, be motivated by you want thrill)
Evidence: 0.23
¬ Typical(skateboard, be motivated by you want thrill)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by you want thrill)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
Plausible(skateboard, be motivated by you want thrill)
Evidence: 0.23
¬ Typical(skateboard, be motivated by you want thrill)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by you want thrill)
Evidence: 0.32
¬ Typical(toy, be used to have fun)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.23
Typical(skateboard, be motivated by you want thrill)
Evidence: 0.32
¬ Typical(toy, be used to have fun)