sleep: be more important than food

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
be more important than food 1.00
is food 0.84
be better than day 0.82
be than more usual 0.79
be less than than civilian population 0.77
be important in c++ 0.77
be important in servicescapes 0.77
be less of problem 0.76
be more comfortable than bed 0.76
be most important element in music 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.15
Plausible(comfort, is food)
Evidence: 0.13
¬ Typical(sleep, be more important than food)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.13
¬ Typical(sleep, be more important than food)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.74
Plausible(rhythm, be most important element in music)
Evidence: 0.13
¬ Typical(sleep, be more important than food)
0.48
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.13
¬ Typical(sleep, be more important than food)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.15
¬ Plausible(comfort, is food)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.49
¬ Plausible(condition, be important in servicescapes)
0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.74
¬ Plausible(function, be important in c++)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.74
¬ Plausible(rhythm, be most important element in music)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.23
¬ Remarkable(comfort, is food)
0.44
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.29
¬ Remarkable(condition, be important in servicescapes)
0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.68
¬ Remarkable(function, be important in c++)
0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.80
¬ Remarkable(rhythm, be most important element in music)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.32
¬ Remarkable(sleeping, be better than day)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.25
¬ Remarkable(sleeping, be than more usual)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.39
¬ Remarkable(mental disorder, be less than than civilian population)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.29
¬ Remarkable(couch, be more comfortable than bed)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.74
¬ Remarkable(mental disorder, be less of problem)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.15
Plausible(comfort, is food)
Evidence: 0.01
Remarkable(sleep, be more important than food)
Evidence: 0.00
¬ Plausible(sleep, be more important than food)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.01
Remarkable(sleep, be more important than food)
Evidence: 0.00
¬ Plausible(sleep, be more important than food)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.01
Remarkable(sleep, be more important than food)
Evidence: 0.00
¬ Plausible(sleep, be more important than food)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.74
Plausible(rhythm, be most important element in music)
Evidence: 0.01
Remarkable(sleep, be more important than food)
Evidence: 0.00
¬ Plausible(sleep, be more important than food)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.74
Remarkable(mental disorder, be less of problem)
Evidence: 0.17
¬ Plausible(mental disorder, be less of problem)
0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.39
Remarkable(mental disorder, be less than than civilian population)
Evidence: 0.29
¬ Plausible(mental disorder, be less than than civilian population)
0.35
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.29
Remarkable(couch, be more comfortable than bed)
Evidence: 0.32
¬ Plausible(couch, be more comfortable than bed)
0.31
Rule weight: 0.60
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.32
Remarkable(sleeping, be better than day)
Evidence: 0.56
¬ Plausible(sleeping, be better than day)
0.30
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.25
Remarkable(sleeping, be than more usual)
Evidence: 0.49
¬ Plausible(sleeping, be than more usual)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.00
¬ Salient(sleep, be more important than food)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(sleep, be more important than food)
Evidence: 0.13
¬ Typical(sleep, be more important than food)
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.00
Plausible(sleep, be more important than food)
Evidence: 0.13
¬ Typical(sleep, be more important than food)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.31
¬ Typical(comfort, is food)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.77
¬ Typical(function, be important in c++)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.71
¬ Typical(rhythm, be most important element in music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.76
¬ Typical(sleeping, be better than day)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.72
¬ Typical(sleeping, be than more usual)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.37
¬ Typical(mental disorder, be less than than civilian population)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.09
¬ Typical(mental disorder, be less of problem)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.01
¬ Remarkable(sleep, be more important than food)
Evidence: 0.48
¬ Typical(couch, be more comfortable than bed)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.13
Typical(sleep, be more important than food)
Evidence: 0.31
¬ Typical(comfort, is food)
0.14
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.13
Typical(sleep, be more important than food)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.14
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.13
Typical(sleep, be more important than food)
Evidence: 0.71
¬ Typical(rhythm, be most important element in music)
0.12
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.13
Typical(sleep, be more important than food)
Evidence: 0.77
¬ Typical(function, be important in c++)