sleep: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, comfort
Weight: 0.59
, track
Weight: 0.58
, thing
Weight: 0.58
Siblings sleep apnea
Weight: 0.75
, sleep deprivation
Weight: 0.37
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
causes have fun 1.00
be useless but still enjoyable 0.80
cause boredom 0.76
be happen all time 0.75
be happen without your know 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.65
¬ Typical(sleep, causes have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.65
¬ Typical(sleep, causes have fun)
0.26
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.65
¬ Typical(sleep, causes have fun)
0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.17
Plausible(comfort, cause boredom)
Evidence: 0.65
¬ Typical(sleep, causes have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.17
¬ Plausible(comfort, cause boredom)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.03
¬ Remarkable(comfort, cause boredom)
0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.11
Remarkable(sleep, causes have fun)
Evidence: 0.32
¬ Plausible(sleep, causes have fun)
0.27
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.11
Remarkable(sleep, causes have fun)
Evidence: 0.32
¬ Plausible(sleep, causes have fun)
0.25
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.11
Remarkable(sleep, causes have fun)
Evidence: 0.32
¬ Plausible(sleep, causes have fun)
0.24
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.17
Plausible(comfort, cause boredom)
Evidence: 0.11
Remarkable(sleep, causes have fun)
Evidence: 0.32
¬ Plausible(sleep, causes have fun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.23
¬ Salient(sleep, causes have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.23
Salient(sleep, causes have fun)
Evidence: 0.65
¬ Typical(sleep, causes have fun)
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.32
Plausible(sleep, causes have fun)
Evidence: 0.65
¬ Typical(sleep, causes have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.11
¬ Remarkable(sleep, causes have fun)
Evidence: 0.88
¬ Typical(comfort, cause boredom)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.65
Typical(sleep, causes have fun)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.65
Typical(sleep, causes have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.65
Typical(sleep, causes have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.65
Typical(sleep, causes have fun)
Evidence: 0.88
¬ Typical(comfort, cause boredom)