sleep: is difficult

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
is difficult 1.00
were difficult in andersonville 0.94
is hard 0.82
be on moon difficult 0.81
were for americans difficult 0.77
is very important 0.77
make things easy 0.77
be important in c++ 0.76
be important in servicescapes 0.76
is uncomfortable 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.61
Plausible(behavior, is difficult)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.55
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.73
Plausible(condition, were difficult in andersonville)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.50
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.80
Plausible(behavior, is hard)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.91
Plausible(rhythm, is very important)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.41
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.55
Plausible(condition, were for americans difficult)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.39
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.29
Plausible(rhythm, make things easy)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.01
Plausible(condition, be on moon difficult)
Evidence: 0.44
¬ Typical(sleep, is difficult)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.01
¬ Plausible(condition, be on moon difficult)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.29
¬ Plausible(rhythm, make things easy)
0.05
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.61
¬ Plausible(behavior, is difficult)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.49
¬ Plausible(condition, be important in servicescapes)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.55
¬ Plausible(condition, were for americans difficult)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.94
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.73
¬ Plausible(condition, were difficult in andersonville)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.74
¬ Plausible(function, be important in c++)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.82
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.80
¬ Plausible(behavior, is hard)
0.02
Rule weight: 0.09
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.91
¬ Plausible(rhythm, is very important)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.38
¬ Remarkable(behavior, is difficult)
0.49
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.43
¬ Remarkable(condition, were difficult in andersonville)
0.47
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.01
¬ Remarkable(condition, be on moon difficult)
0.41
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.34
¬ Remarkable(condition, were for americans difficult)
0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.29
¬ Remarkable(condition, be important in servicescapes)
0.41
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.60
¬ Remarkable(behavior, is hard)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.68
¬ Remarkable(rhythm, is very important)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.68
¬ Remarkable(function, be important in c++)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.97
¬ Remarkable(rhythm, make things easy)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.32
¬ Remarkable(sleeping, is difficult)
0.11
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.73
¬ Remarkable(mental disorder, is difficult)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Remarkable(sleeping, is hard)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.31
¬ Remarkable(mental disorder, is hard)
0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.81
¬ Remarkable(sleeping, is uncomfortable)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Plausible(behavior, is difficult)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.37
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.73
Plausible(condition, were difficult in andersonville)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.80
Plausible(behavior, is hard)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.91
Plausible(rhythm, is very important)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.55
Plausible(condition, were for americans difficult)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.29
Plausible(rhythm, make things easy)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.01
Plausible(condition, be on moon difficult)
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.23
¬ Plausible(sleep, is difficult)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.73
Remarkable(mental disorder, is difficult)
Evidence: 0.26
¬ Plausible(mental disorder, is difficult)
0.47
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.32
Remarkable(sleeping, is difficult)
Evidence: 0.42
¬ Plausible(sleeping, is difficult)
0.43
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.31
Remarkable(mental disorder, is hard)
Evidence: 0.22
¬ Plausible(mental disorder, is hard)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.81
Remarkable(sleeping, is uncomfortable)
Evidence: 0.54
¬ Plausible(sleeping, is uncomfortable)
0.39
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.23
Remarkable(sleeping, is hard)
Evidence: 0.35
¬ Plausible(sleeping, is hard)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.21
¬ Salient(sleep, is difficult)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.14
¬ Plausible(sleep, is hard)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.21
Salient(sleep, is difficult)
Evidence: 0.14
¬ Salient(sleep, is hard)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.15
¬ Remarkable(sleep, is hard)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.39
¬ Typical(sleep, is hard)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.23
Remarkable(sleep, is difficult)
Evidence: 0.40
¬ Remarkable(sleep, is very important)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.21
Salient(sleep, is difficult)
Evidence: 0.74
¬ Salient(sleep, is very important)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.76
¬ Plausible(sleep, is very important)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.21
Salient(sleep, is difficult)
Evidence: 0.44
¬ Typical(sleep, is difficult)
Evidence: 0.23
¬ Remarkable(sleep, is difficult)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.23
Plausible(sleep, is difficult)
Evidence: 0.44
¬ Typical(sleep, is difficult)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.76
¬ Typical(behavior, is difficult)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.14
¬ Typical(condition, be on moon difficult)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.07
¬ Typical(rhythm, make things easy)
0.38
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.85
¬ Typical(condition, were difficult in andersonville)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.86
¬ Typical(behavior, is hard)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.72
¬ Typical(condition, were for americans difficult)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.77
¬ Typical(function, be important in c++)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.95
¬ Typical(rhythm, is very important)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.18
¬ Typical(mental disorder, is difficult)
0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.59
¬ Typical(sleeping, is difficult)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.34
¬ Typical(mental disorder, is hard)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.57
¬ Typical(sleeping, is hard)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(sleep, is difficult)
Evidence: 0.47
¬ Typical(sleeping, is uncomfortable)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.14
¬ Typical(condition, be on moon difficult)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.07
¬ Typical(rhythm, make things easy)
0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.76
¬ Typical(behavior, is difficult)
0.24
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.94
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.85
¬ Typical(condition, were difficult in andersonville)
0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.72
¬ Typical(condition, were for americans difficult)
0.22
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.21
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.77
¬ Typical(function, be important in c++)
0.21
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.86
¬ Typical(behavior, is hard)
0.18
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.44
Typical(sleep, is difficult)
Evidence: 0.95
¬ Typical(rhythm, is very important)