sleep: is very important

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
is very important 1.00
be important in c++ 0.85
be important in servicescapes 0.85
be most important element in music 0.80
be important in real life 0.79
be important in life 0.78
be as thing 0.78
is too bad 0.78
is too long bad 0.77
is difficult 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(rhythm, is very important)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.48
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(function, be important in real life)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.43
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.41
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.74
Plausible(rhythm, be most important element in music)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.39
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.72
Plausible(rhythm, be important in life)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.61
Plausible(behavior, is difficult)
Evidence: 0.90
¬ Typical(sleep, is very important)
0.31
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.90
¬ Typical(sleep, is very important)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.91
¬ Plausible(rhythm, is very important)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.49
¬ Plausible(condition, be important in servicescapes)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.74
¬ Plausible(function, be important in c++)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.74
¬ Plausible(rhythm, be most important element in music)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.61
¬ Plausible(behavior, is difficult)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.72
¬ Plausible(rhythm, be important in life)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.90
¬ Plausible(function, be important in real life)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.29
¬ Remarkable(condition, be important in servicescapes)
0.42
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.68
¬ Remarkable(rhythm, is very important)
0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.38
¬ Remarkable(behavior, is difficult)
0.35
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.68
¬ Remarkable(function, be important in c++)
0.34
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.65
¬ Remarkable(function, be important in real life)
0.31
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.80
¬ Remarkable(rhythm, be most important element in music)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.79
¬ Remarkable(rhythm, be important in life)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.16
¬ Remarkable(sleeping, is too long bad)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.24
¬ Remarkable(sleeping, is too bad)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.32
¬ Remarkable(sleeping, is difficult)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.73
¬ Remarkable(mental disorder, is difficult)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(rhythm, is very important)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.90
Plausible(function, be important in real life)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.74
Plausible(function, be important in c++)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.74
Plausible(rhythm, be most important element in music)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.72
Plausible(rhythm, be important in life)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.27
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.49
Plausible(condition, be important in servicescapes)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)
0.26
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.61
Plausible(behavior, is difficult)
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.76
¬ Plausible(sleep, is very important)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.73
Remarkable(mental disorder, is difficult)
Evidence: 0.26
¬ Plausible(mental disorder, is difficult)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.16
Remarkable(sleeping, is too long bad)
Evidence: 0.25
¬ Plausible(sleeping, is too long bad)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.32
Remarkable(sleeping, is difficult)
Evidence: 0.42
¬ Plausible(sleeping, is difficult)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.24
Remarkable(sleeping, is too bad)
Evidence: 0.44
¬ Plausible(sleeping, is too bad)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.74
¬ Salient(sleep, is very important)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.44
¬ Typical(sleep, is difficult)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.23
¬ Plausible(sleep, is difficult)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.74
Salient(sleep, is very important)
Evidence: 0.21
¬ Salient(sleep, is difficult)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.40
Remarkable(sleep, is very important)
Evidence: 0.23
¬ Remarkable(sleep, is difficult)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.74
Salient(sleep, is very important)
Evidence: 0.90
¬ Typical(sleep, is very important)
Evidence: 0.40
¬ Remarkable(sleep, is very important)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(sleep, is very important)
Evidence: 0.90
¬ Typical(sleep, is very important)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.95
¬ Typical(rhythm, is very important)
0.31
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.30
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.77
¬ Typical(function, be important in c++)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.71
¬ Typical(rhythm, be most important element in music)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.69
¬ Typical(rhythm, be important in life)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.76
¬ Typical(behavior, is difficult)
0.25
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.95
¬ Typical(function, be important in real life)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.18
¬ Typical(mental disorder, is difficult)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.55
¬ Typical(sleeping, is too long bad)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.59
¬ Typical(sleeping, is difficult)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(sleep, is very important)
Evidence: 0.68
¬ Typical(sleeping, is too bad)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.95
¬ Typical(rhythm, is very important)
0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.70
¬ Typical(condition, be important in servicescapes)
0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.77
¬ Typical(function, be important in c++)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.71
¬ Typical(rhythm, be most important element in music)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.69
¬ Typical(rhythm, be important in life)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.95
¬ Typical(function, be important in real life)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Typical(sleep, is very important)
Evidence: 0.76
¬ Typical(behavior, is difficult)