sleeper: is simulant good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents title
Weight: 0.53
, thing
Weight: 0.51
, film
Weight: 0.51
, man
Weight: 0.48
, number
Weight: 0.48
Siblings movie star
Weight: 0.31
, movie
Weight: 0.30
, hot spot
Weight: 0.30
, movie ticket
Weight: 0.30
, young man
Weight: 0.30

Related properties

Property Similarity
is simulant good 1.00
is simulant 0.98
is simulant good in gambit 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.51
Plausible(sleeper, is simulant good)
Evidence: 0.45
¬ Salient(sleeper, is simulant good)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.60
Typical(sleeper, is simulant good)
Evidence: 0.22
¬ Typical(sleeper, is simulant)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.51
Plausible(sleeper, is simulant good)
Evidence: 0.34
¬ Plausible(sleeper, is simulant)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.60
Typical(sleeper, is simulant good)
Evidence: 0.31
¬ Typical(sleeper, is simulant good in gambit)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.45
Salient(sleeper, is simulant good)
Evidence: 0.44
¬ Salient(sleeper, is simulant)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.45
Salient(sleeper, is simulant good)
Evidence: 0.24
¬ Salient(sleeper, is simulant good in gambit)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.41
Remarkable(sleeper, is simulant good)
Evidence: 0.27
¬ Remarkable(sleeper, is simulant good in gambit)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.51
Plausible(sleeper, is simulant good)
Evidence: 0.64
¬ Plausible(sleeper, is simulant good in gambit)
0.45
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.98
Evidence: 0.41
Remarkable(sleeper, is simulant good)
Evidence: 0.78
¬ Remarkable(sleeper, is simulant)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.45
Salient(sleeper, is simulant good)
Evidence: 0.60
¬ Typical(sleeper, is simulant good)
Evidence: 0.41
¬ Remarkable(sleeper, is simulant good)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.51
Plausible(sleeper, is simulant good)
Evidence: 0.60
¬ Typical(sleeper, is simulant good)