sling: keep crashing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.59
, thing
Weight: 0.59
, item
Weight: 0.54
, bandage
Weight: 0.53
Siblings submachine gun
Weight: 0.33
, plastic surgery
Weight: 0.33
, knee pad
Weight: 0.33
, plastic wrap
Weight: 0.33
, spear
Weight: 0.32

Related properties

Property Similarity
keep crashing 1.00
keep stopping 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.37
Plausible(sling, keep crashing)
Evidence: 0.47
¬ Salient(sling, keep crashing)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.27
Typical(sling, keep crashing)
Evidence: 0.12
¬ Typical(sling, keep stopping)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.37
Plausible(sling, keep crashing)
Evidence: 0.26
¬ Plausible(sling, keep stopping)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.77
Remarkable(sling, keep crashing)
Evidence: 0.82
¬ Remarkable(sling, keep stopping)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.47
Salient(sling, keep crashing)
Evidence: 0.40
¬ Salient(sling, keep stopping)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.47
Salient(sling, keep crashing)
Evidence: 0.27
¬ Typical(sling, keep crashing)
Evidence: 0.77
¬ Remarkable(sling, keep crashing)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Plausible(sling, keep crashing)
Evidence: 0.27
¬ Typical(sling, keep crashing)