slug: get shocked by copper

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.62
, thing
Weight: 0.54
, problem
Weight: 0.50
, animal
Weight: 0.49
Siblings sea slug
Weight: 0.36
, beast
Weight: 0.34
, lizard
Weight: 0.34
, giant squid
Weight: 0.33
, dung beetle
Weight: 0.33

Related properties

Property Similarity
get shocked by copper 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Plausible(slug, get shocked by copper)
Evidence: 0.46
¬ Salient(slug, get shocked by copper)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.46
Salient(slug, get shocked by copper)
Evidence: 0.71
¬ Typical(slug, get shocked by copper)
Evidence: 0.29
¬ Remarkable(slug, get shocked by copper)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(slug, get shocked by copper)
Evidence: 0.71
¬ Typical(slug, get shocked by copper)